Dungeons 2

Dungeons 2 1.5

Version
1.5
Version Date
Oct. 15, 2015
Links

Patch Notes

Dungeons 2 Update 1.5 available!

General:
  • Performance improvements
  • Added reset button for campaign progress
  • Enemy units can now be selected to see their names, descriptions and stats
  • Changed font type and font handling for readability and performance
  • Improved automatic work unit selection for research
  • Free Chaos Forge/Hell Forge researches now save their progress when interrupted
  • Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key
  • It is no longer possible to "dismiss" a health potion or medal
  • Minor controller improvements
  • Singleplayer games will now be paused if the player opens the steam overlay
  • It is no longer possible to control the paused game and game menus while the steam overlay is opened
  • Added new sounds
  • Corrected some sounds
  • Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu
  • New grayscale effect for some deactivated GUI to make their state clearer
  • Dependency errors are now being shown in tooltip while research is in progress
  • Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB
  • Multiselection now has tooltips
  • Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game
  • Area traps like the thrasher can no longer be built next to a room
  • Chat log is now limited to 100 lines
  • Chaotic / Absolute / Ultimate Evil now has a minimap icon
  • Rework of mission goal display
  • Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available
  • Improved error message when not enough gold is available to build even 1 room tile
  • Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0
  • Armor is shown as precise number with one digit after comma
  • Unit details tab now shows real speed, not base speed of unit
  • Research is now disabled but visible if only requirement is not met
  • Maximum unit level is at 11 and is shown as yellow number instead of white
  • Units without level information are by default displayed as maxed out (NPCs like Barthas, …)
  • New icon for room upgrade submenu
  • Evil hand now can hold no more than one special item (medals, health potions) at a time
  • Introduced minimap icon for spider spawner
  • It is no longer possible to zoom with the mousewheel while using the unit pickup UI
  • Multiplayer map "Ultimate Carnage": Added granite behind all portals
  • Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)
  • Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!

Balancing:
  • Changed conversion rate of demon "gold to mana" spell
  • Bards now switch to a better trap if they find one while deactivating another trap

Fixes:
  • Fixed a bug that lead to players being stuck in loading screen when switching back to main menu
  • Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly
  • Fixed stat-based steam achievements sometimes being unlocked incorrectly
  • Fixed floating numbers sometimes being shown incorrectly
  • Fixed a problem with fog of war being uncovered due to switching resolutions
  • Players may now drag monsterst with more than 1 HP onto healing stations
  • Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport
  • Map "Hatchlings": Fixed broken lava sound
  • Map "The Oasis": Fixed alliance units bringing spiders along to combat
  • Fixed wall of ice sometimes being shown as pink
  • Map "The Mountain Pass": Fixed minor graphic inconsistencies
  • Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group
  • Map "Hatchlings": Fixed a bug with the spider room walls
  • Fixed damage numbers sometimes stacking indefinitely
  • Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer
  • Fixed various graphical glitches with floors and walls
  • Fixed particle rendering glitches
  • Fixed decoration clipping in the throne room
  • Fixed some problems with destructable objects
  • Fixed transparency issues with mission goal icons
  • Units are no longer able to shoot through doors (not working for older savegames)
  • Fixed a bug that resulted in units being stuck to the hand of terror
  • Units can no longer be selected through fog of war
  • Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)
  • Reworked digged mana crystal default representation
  • GUI of guard room now works correctly
  • Fixed a problem when hand of terror pickups something already gone in multiplayer
  • Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working
  • Job information for units not currently working is now being hidden
  • Fixed a potential blocker on map "In the swamplands" due to the crystal chamber
  • Fixed highlights around weapons
  • Guarding monster now work correctly with savegames
  • Fixed a problem with doors staying open
  • Fixed a problem with gimmick holograms floating in some cases in build mode
  • Fixed a problem with displaying tooltips during multiselection
  • Units will no longer follow destroyed entities
  • Taunt effect now stops when the target dies
  • Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)
  • Fixed dead units rotating in place
  • Fixed invisibility shader
  • Fixed some areas between UI elements not to be treated as UI space
  • Fixed an experimental fullscreen error
  • Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps
  • Fixed error message if skill target is not reachable
  • Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping
  • Fixed save game names not fitting into the designated text box