Dungeons 2
Dungeons 2 1.5
Version Date
Oct. 15, 2015
Patch Notes
Dungeons 2 Update 1.5 available!
General:- Performance improvements
- Added reset button for campaign progress
- Enemy units can now be selected to see their names, descriptions and stats
- Changed font type and font handling for readability and performance
- Improved automatic work unit selection for research
- Free Chaos Forge/Hell Forge researches now save their progress when interrupted
- Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key
- It is no longer possible to "dismiss" a health potion or medal
- Minor controller improvements
- Singleplayer games will now be paused if the player opens the steam overlay
- It is no longer possible to control the paused game and game menus while the steam overlay is opened
- Added new sounds
- Corrected some sounds
- Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu
- New grayscale effect for some deactivated GUI to make their state clearer
- Dependency errors are now being shown in tooltip while research is in progress
- Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB
- Multiselection now has tooltips
- Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game
- Area traps like the thrasher can no longer be built next to a room
- Chat log is now limited to 100 lines
- Chaotic / Absolute / Ultimate Evil now has a minimap icon
- Rework of mission goal display
- Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available
- Improved error message when not enough gold is available to build even 1 room tile
- Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0
- Armor is shown as precise number with one digit after comma
- Unit details tab now shows real speed, not base speed of unit
- Research is now disabled but visible if only requirement is not met
- Maximum unit level is at 11 and is shown as yellow number instead of white
- Units without level information are by default displayed as maxed out (NPCs like Barthas, …)
- New icon for room upgrade submenu
- Evil hand now can hold no more than one special item (medals, health potions) at a time
- Introduced minimap icon for spider spawner
- It is no longer possible to zoom with the mousewheel while using the unit pickup UI
- Multiplayer map "Ultimate Carnage": Added granite behind all portals
- Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)
- Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!
Balancing:- Changed conversion rate of demon "gold to mana" spell
- Bards now switch to a better trap if they find one while deactivating another trap
Fixes:- Fixed a bug that lead to players being stuck in loading screen when switching back to main menu
- Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly
- Fixed stat-based steam achievements sometimes being unlocked incorrectly
- Fixed floating numbers sometimes being shown incorrectly
- Fixed a problem with fog of war being uncovered due to switching resolutions
- Players may now drag monsterst with more than 1 HP onto healing stations
- Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport
- Map "Hatchlings": Fixed broken lava sound
- Map "The Oasis": Fixed alliance units bringing spiders along to combat
- Fixed wall of ice sometimes being shown as pink
- Map "The Mountain Pass": Fixed minor graphic inconsistencies
- Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group
- Map "Hatchlings": Fixed a bug with the spider room walls
- Fixed damage numbers sometimes stacking indefinitely
- Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer
- Fixed various graphical glitches with floors and walls
- Fixed particle rendering glitches
- Fixed decoration clipping in the throne room
- Fixed some problems with destructable objects
- Fixed transparency issues with mission goal icons
- Units are no longer able to shoot through doors (not working for older savegames)
- Fixed a bug that resulted in units being stuck to the hand of terror
- Units can no longer be selected through fog of war
- Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)
- Reworked digged mana crystal default representation
- GUI of guard room now works correctly
- Fixed a problem when hand of terror pickups something already gone in multiplayer
- Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working
- Job information for units not currently working is now being hidden
- Fixed a potential blocker on map "In the swamplands" due to the crystal chamber
- Fixed highlights around weapons
- Guarding monster now work correctly with savegames
- Fixed a problem with doors staying open
- Fixed a problem with gimmick holograms floating in some cases in build mode
- Fixed a problem with displaying tooltips during multiselection
- Units will no longer follow destroyed entities
- Taunt effect now stops when the target dies
- Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)
- Fixed dead units rotating in place
- Fixed invisibility shader
- Fixed some areas between UI elements not to be treated as UI space
- Fixed an experimental fullscreen error
- Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps
- Fixed error message if skill target is not reachable
- Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping
- Fixed save game names not fitting into the designated text box