Dungeons 3
Dungeons 3 1.4
Version Date
Dec. 20, 2017
Patch Notes
Dungeons 3 v1.4 has been released - Introducing Community-requested features and more
Major Changes (incl. many evil multiplayerchanges!)
- Multiplayer deathmatch available.
Enter enemy dungeons and destroy their dungeon hearts.
- New skirmish map "Sandbox".
Create the dungeon of your dreams!
- New game mode "Sandbox".
Spawn enemy heroes yourself!
- Quickslotbar added.
You can now set troops, spells, traps, rooms, etc. for quick reusability
- Multiplayer teams. Play 2vs2 or 3vs1?
- New "Show duel during play" option in multiplayer menu. Notfies you, when
someone is ready for a duel while playing the game normally!
- Multiplayer game announcements. Also coop game announcements!
- F3 now picks all idle creatures, F4 picks a random snot
- Your snots now fetch boni and potions to your treasuries
- New option for no camera movement over world map
- Performance improvements
Balancing and campaign improvements
- Rebalanced Gob-O-Bot (less damage)
- Rebalanced Vampire (More life, improved life stealing)
- Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
- Cannon towers now do proper area damage!
- Minor fixes for map "Prince of Hell"
- Minor fixes for map "The Titan of Alphaas"
- Minor fixes for map "Two Sides of a Medal"
- Minor fixes for map "The Crossing"
- Minor fixes for map "The End of Yaina Overproud"
- Minor fixes for map "The Shadow of Absolute Evil"
- Fixes in map "Everything has and end…"
- Fixed Shadow getting stuck in a small area of map "The Shadow of the
Absolute Evil"
- No more spiders in tutorial mission "Dungeons for Advanced Students"
General fixes
- Improved subtitle visibility during boss fights
- Improved tooltip visibility
- Improved tile selection when moving over the GUI
- Improved stairs placement in generated maps
- Auto-size for research titles
- Improved tutorial marker visualisation
- Showing an animated image while waiting for a duel
- Improved mini map icon sorting
- Campaign reset now resets the world map properly
- Hide tooltips in cutscenes
- Improved guard room details
- Mana bombs no longer trigger on defeated heroes
- Mission goals now stay the same after loading a saved game
- Show tooltip for creatures that have picked up a bonus
- Better pathfinding for snots in the prison chamber
- Dungeon critters can now be marked with a slap
- Added option to force keyboard/mouse into options menu
- Better pillar placement in temple
- Heroes now drop of their "used" torture device when they die
- Different colors for Hands of Terror in Coop
- Fixed minor picking issues with Hand of Terror and resources
- Fixed minor pathfinding issues
- Hovering over faction icons now works correctly
- Fixed chain lighting visualisation
- Almanach Image update
- Icon Improvements
- Thalya now reacts to the Guard Room signal
- Fixed some crashes
- Fixed a memory leak
- Heroes no longer think that they can use the player's portal spell