Dungeons 3

Dungeons 3 1.4

Version
1.4
Version Date
Dec. 20, 2017
Links

Patch Notes

Dungeons 3 v1.4 has been released - Introducing Community-requested features and more



Major Changes (incl. many evil multiplayerchanges!)


  • Multiplayer deathmatch available.
  • Enter enemy dungeons and destroy their dungeon hearts.
  • New skirmish map "Sandbox".
  • Create the dungeon of your dreams!
  • New game mode "Sandbox".
  • Spawn enemy heroes yourself!
  • Quickslotbar added.
  • You can now set troops, spells, traps, rooms, etc. for quick reusability
  • Multiplayer teams. Play 2vs2 or 3vs1?
  • New "Show duel during play" option in multiplayer menu. Notfies you, when
  • someone is ready for a duel while playing the game normally!
  • Multiplayer game announcements. Also coop game announcements!
  • F3 now picks all idle creatures, F4 picks a random snot
  • Your snots now fetch boni and potions to your treasuries
  • New option for no camera movement over world map
  • Performance improvements

Balancing and campaign improvements


  • Rebalanced Gob-O-Bot (less damage)
  • Rebalanced Vampire (More life, improved life stealing)
  • Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
  • Cannon towers now do proper area damage!
  • Minor fixes for map "Prince of Hell"
  • Minor fixes for map "The Titan of Alphaas"
  • Minor fixes for map "Two Sides of a Medal"
  • Minor fixes for map "The Crossing"
  • Minor fixes for map "The End of Yaina Overproud"
  • Minor fixes for map "The Shadow of Absolute Evil"
  • Fixes in map "Everything has and end…"
  • Fixed Shadow getting stuck in a small area of map "The Shadow of the
  • Absolute Evil"
  • No more spiders in tutorial mission "Dungeons for Advanced Students"

General fixes


  • Improved subtitle visibility during boss fights
  • Improved tooltip visibility
  • Improved tile selection when moving over the GUI
  • Improved stairs placement in generated maps
  • Auto-size for research titles
  • Improved tutorial marker visualisation
  • Showing an animated image while waiting for a duel
  • Improved mini map icon sorting
  • Campaign reset now resets the world map properly
  • Hide tooltips in cutscenes
  • Improved guard room details
  • Mana bombs no longer trigger on defeated heroes
  • Mission goals now stay the same after loading a saved game
  • Show tooltip for creatures that have picked up a bonus
  • Better pathfinding for snots in the prison chamber
  • Dungeon critters can now be marked with a slap
  • Added option to force keyboard/mouse into options menu
  • Better pillar placement in temple
  • Heroes now drop of their "used" torture device when they die
  • Different colors for Hands of Terror in Coop
  • Fixed minor picking issues with Hand of Terror and resources
  • Fixed minor pathfinding issues
  • Hovering over faction icons now works correctly
  • Fixed chain lighting visualisation
  • Almanach Image update
  • Icon Improvements
  • Thalya now reacts to the Guard Room signal
  • Fixed some crashes
  • Fixed a memory leak
  • Heroes no longer think that they can use the player's portal spell