DWVR
DWVR 0.34
Version Date
July 21, 2017
Patch Notes
0.34 Beta Update: New main menu. Custom loadouts. New Scoring.
Release Candidate.
The "Release Candidate" update. This update is the last big update until we add unlockables and progression.
The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle.
Main Menu
We have completely overhauled the main menu. Now its a much bigger place, with interactuable objects you can grab and throw, and even a small shooting gallery. There is even an armory to grab and equip weapons (currently all unlocked, they will be buyable later). To grab anything, just point at it and press the Trigger. You will grab that object and be able to throw it around.
To the back of the spaceship, there is a small shooting gallery that lets you test the weapons.
Custom Loadouts and new inventory
In this update, we have finally implemented the loadout system, that lets you customize your inventory with the weapons you want. Easy mode and the challenges will still have a "forced" inventory, but Medium and Hard modes will let you equip what you want.
The inventory is now a flying glyph, wich makes it a lot cooler. To equip a weapon, you just have to grab it from a stand, and then drop it into one of the 6 slots in the glyph. To drop it, you need to press the inventory button.
Grab a weapon with trigger on the right. Press inventory on the left to open the glyph, and then drop the weapon to that glyph with the right hand, by pressing inventory button on it.
Scoring and combos.
We have added a new combo system, to implement more interesting scoring.
The combo system is based on trying to keep the score multiplier as high as possible. This multiplier will grow when chaining kills, but will drop with time or if you get hit. Alongside the new scoring, there is now a new "post game" level, that lets you see your damage/kills/score stats.
New Healthbar
Given the needs for the scoring multiplier, we now have a new healthbar. This healthbar is a lot more complex, and it includes your multiplier and current score.
Autosaving config and progress
The game will autosave your mission progress and scores automatically. When you finish a mission, it will add a green tick to that mission in the list.
Missions will also keep your highest score.
The game will also keep your settings saved, so if you configure your movement type, it will keep that movement type even if you restart the game.
It will also save your current weapon loadout.
Future and full release.
At the end of August, we will release DWVR for PSVR. This version will be the final non-early-access version, and all of its features will go to the PC version too.
The main difference beetween this "release candidate" version and the final release version is that everything will not be unlocked by default.
Missions will unlock other missions when finished, and you will receive money depending on your score. You will then be able to buy the weapons you want in the main menu.
There will also be a few more missions that you will be able to unlock.
Achievements will also be fully implemented in that version, alongside of twice the weapons. We will have a lot more weapons now that you can just equip the ones you like or not, essentially different variations of the weapons, like a rifle with a bayonet, or a shotgun that has bouncing projectiles.