[p]This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0[/p][p] [/p]
New ModKit Features
- [p]Modding: Mod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.[/p]
- [p]Modding: Prop Sub-groups have been added to allow for user-selectable variations of a prop.[/p]
- [p]Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.[/p]
Minor Changes
- [p]Volumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):[/p]
- [p]Low: Low resolution, max 4096 lights[/p]
- [p]Medium: Medium resolution, max 8192 lights[/p]
- [p]High: Medium Resolution, max 16384 lights[/p]
- [p]Ultra: High resolution, max 16384 lights[/p]
- [p]Modding: Mod Prop Scaler now allows you to lock scaling on local axes.[/p]
- [p]Modding: Light Objects can now be disabled if an associated procbit is not active.[/p]
Bug fixes
- [p]Fixed a bug where Tile variants and ground tiles were not properly using the world seed after re-loading the save[/p]
- [p]Fixed a bug when linear camera movement in photo mode was easing movement.[/p]
- [p]Fixed a bug where the building preview would disappear when holding ALT[/p]