[p]This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update. [/p][p] [/p]
Quality of Life
- [p]Autosave can now be enabled in the settings at various time increments.[/p]
- [p]Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save. [/p]
- [p]Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings. [/p]
- [p]When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted. [/p]
Bug fixes
- [p]Fixed a bug when cursor will disappear when Alt-Tabbing[/p]
- [p]Removed some game controller events from UI navigation to prevent issues with some UI sliders.[/p]
ModKit v1.2.1
- [p]A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).[/p]
- [p]Prop Scaler can now target a specific transform for scaling[/p]
- [p]Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)[/p]