Eador. Imperium

Eador. Imperium Extending the tourney & Status update

Version
Extending the tourney & Status update
Version Date
Aug. 18, 2017
Links

Patch Notes

Extending the tourney & Status update

Hi everyone,

There will be no update this week, unfortunately — but it is coming out during the next one! This patch turned out to be quite time consuming: around 10-15% of of the entire game's code was rewritten. This is not the most reasonable way to do things (refactoring on the go!), but this is where we are right now. The game should become a bit faster, a the errors caused by Imperium.dll should be reduced.



While we still hope that we can improve the current Eador engine to the best of our abilities and fix the most annoying problems as a result, we can't help but worry that eventually we'll have to move to another newer engine. We'll try to make a definite decision on this in September. After all, rewriting the code would require 100% of our resources that could be spent on a new game on a new engine. These are just our internal doubts and reflections, which we believe we should share with you.

Now to the tournament. First of all, we decided to extend it for another week, till August 28th — the tourney scenarios turned out to be more difficult than we expected. Secondly, the prizes — of course, we won't be giving out another copy of Eador to the winners. Any game on Steam you like will be yours!