Eador. Imperium

Eador. Imperium Update Notes (June 7)

Version
Update Notes (June 7)
Version Date
June 7, 2017
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Patch Notes

Update Notes (June 7)

Good news, everyone: in a few minutes there will be a new patch for Eador. Imperium. This update will bring a new Sandbox mode, several bug-fixes and updated leaderboards. You may check the patch notes below, but we also have something to declare: we are aware of the remaining issues and the new team is working on it frantically. Thanks for your comments, your criticism and your save files – that helps a lot.

And while we are pushing our programmers with “The best from thrash metal 1991-1993″ mp3 collection on repeat (don’t worry, they get used for these motivational procedures) – we suggest you a one hour homework edition of
Summer Madness by Kool & the Gang . Because summer is here (first summer day in Moscow, actually). By the way, we consider Vice City the best game in GTA series, what is your thought on this? And now please read below to know more about the latest fixes.

Update notes 2.61.2:

New:

We added the Sandbox mode to the game, featuring a dynamic campaign consisting of arbitrary amount of random maps, with a possibility to transfer heroes between them.

Fixed:

– Boosted province exploration speed a bit.
– Initiative attribute now works as designed; the army with higher Initiative moves first in battle.
– Fixed an error in difficulty settings GUI, causing the “Neutrals HP” attribute to be set at maximum.
– Fixed an error with inability to leave the Arena location.
– Removed excess 4 rank slot in the garrison and hero army screens.
– Reverted test values in Steam leaderboards.