Eastern Exorcist

Eastern Exorcist Eastern Exorcist Early Access Update

Version
Eastern Exorcist Early Access Update
Version Date
Aug. 20, 2020
Links

Patch Notes

Eastern Exorcist Early Access Update

Hello Exorcists,

Hello Exorcists, it’s been almost a week since the release of Eastern Exorcist in EA. We would like to thank every Exorcist for your support!

This is a post to tell you more about what we have planned in Phase Two. Since the last round of updates, the production team has been working on the problems which have been highlighted to us, in addition to fixing bugs. We’ve gone through a round of optimisation and polishing to bring this patch to you. Please update the game for an improved experience!

Once again, thank you for your support of Eastern Exorcist!

Update 2 Changelog:
Version:1.13.0819

[Improved Functionality]

  • Tutorial tips do not pop up in NEW GAME+ and Trial modes.
  • The NEW GAME+ tutorial level is skipped.
  • More functions added to skills and ways to use skills. The skills which have already been activated in the [Skill Tree] can be clicked on and removed after confirmation. You will get 60% of your Power and all your Essence back.

[Bug Fixes]

  • Fixed a bug where there were inaccuracies in the monster movement mapping.
  • Fixed a bug where some flying enemies remained hovering after being weakened (or after the boss monster shield was broken).
  • Fixed a bug where there were occasional freezes in dialogue in certain situations.
  • Fixed the inaccurate duration of the [Nirvana] effect of the [Vajra Spell].

[Gameplay Experience Adjustments]

  • We’ve tweaked the feel of [Jump], and the protagonist can now stay in the air for longer, and has better aerial maneuverability.
  • The interval between [Aerial Attack] attacks have been shortened significantly, and has better hovering capabilities. Stamina consumption has been reduced by 33%, so you can now perform continuous attacks in the air.
  • Parameters for the execution of [Perfect Dodge] can be met more easily now.
  • The [Dodge] and [Dash] usage intervals have been shortened, and maneuverability of continuous [Dodge] and [Dash] actions have been greatly improved.
  • [Perfect Dodge Counter Attack] will now eliminate the projectiles and ground effects (fire on the ground, poison, etc.) from enemies in the middle of your advance.
  • You can now control the direction of your [Dodge Counter] by holding down the arrow keys.
  • The movement mechanism of [Charged Attack] has been reworked. It is now a two-stage stamina system. There will no longer be an automatic cancellation when the Stamina has been overcharged. Players will never miss the chance to activate it.
  • You can still attack before the first stage is complete. It will be as powerful as a normal attack.
  • When you’ve charged it fully in the first stage, the power of the attack is the same as the Charged Attack effect.
  • When you’ve charged it fully in the second stage, shield-breaking and damage are significantly increased.
  • A 20% reduction in shield breaking performance for [Jumping Slash] [Downward Slash].
  • [Skill Adjustments]: [Water Dragon Chant] increases the mana recovery for [Riverside House], [Cool Breeze] and [Imbibe], speeding up mana circulation.
  • [Skill Adjustments]: The [Water Dragon Chant] [Long Sword Summon] can now eliminate projectiles and ground effects (fire on the ground, poison, etc.) from enemies within striking range.
  • [Skill Adjustments]: The firing position of the [Sword Spell] [Flying Flame Swords] has been adjusted to avoid overlapping with the character, and [Flying Flame Swords] will now automatically lock on to the target.
  • [Skill Adjustments]: [Sword Spell] [Qi Practice Spell III] has an increased mana recovery mechanism, shortening the cooldown for [Cold Ice] and [Red Flame].
  • Adjusted the behavioural pattern of Wraiths in Chapter 2, so they will not wander about for a long time.
  • Adjusted the Dragon boss combat experience.
  • Added the Dragon boss transition animation.
  • Adjusted the number of Wraiths summoned by the Treant boss. Increased tips for the Treant’s person-attraction spell.
  • Fixed the problem with the boss attack decision frames.
  • Shields on some Challenge bosses have been raised overall to solve the problem of them being too vulnerable.

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Known bugs (which will be fixed in an update coming soon): Text display in the map interface of the PS4 controller.

As we’ve hoped in publishing the game in EA, the development team will be paying attention to every comment and message, and keep in touch with all of you in the official group and community. We will collect all of your feedback to make the game better. We welcome everyone to join the group and give us your valued feedback and comments.

See you all next time, Exorcists!