Eastern Exorcist

Eastern Exorcist GAME UPDATE June 25

Version
GAME UPDATE June 25
Version Date
June 26, 2020
Links

Patch Notes

GAME UPDATE June 25


Dear exorcists,

We’ve updated a build with the brand new feel of protagonist Luyunchuan and gaming experience optimizations.

Please feel free to leave your comment and we are happy to hear from you :3

Enhancement:
  • Add support for left Ctrl, Alt, and keypad keys in key bindings
  • Add a switch to display the player's HP bar HUD
  • Video volume can now be set separately
  • Improved speed of [Running]
  • Improved speed of [Jump]
  • The movement curve of [Jump] is readjusted for more flexible maneuverability.
  • [Dodge Counterattack] Speed up and automatically adapts the distance to the nearest enemy
  • Shorten the framing time of "Evade"
  • The effective decision interval for [Break] has been shortened
  • The lift animation of [Defense] is greatly accelerated
  • [Jump Attack]automatically adapts the attack distance to the nearest enemy
  • The activation speed of [Jump Attack] is significantly faster and the backswing time is shorter
  • The timing of the [Jump Attack] followed by the [Slash] is slightly earlier and the timing of the connection is tighter.
  • The damage and armor penetration performance of [Jump Attack] is slightly lowered
  • Slightly extend the attack range of [Slash]
  • [Slash] damage back to Beta 1.01 strength
  • [Normal Attack] Slight increase in damage for 4-hit combos
  • The enemy's attack damage is further reduced in [Easy Mode]

BUG Fix:
  • Fixed an infinite load issue caused by the asynchronous load policy at first launch
  • Enabled gamepad vibration
  • Fixed the playback delay caused by non-preloaded videos
  • Re-export the in-game video to resolve the stuttering video playback experience
  • Fixed an issue that the protagonist would not be able to dive immediately while in the air
  • Fixed an issue that [Air Slash] didn't perform immediately during the jump phase
  • Fixed an issue that the knockback distance of [Slash] was incorrectly calculated
  • Fixed the problem that when [Dodge Attack] connects with [Jump Attack] but hits [Counter Attack] instead
  • Fixed some skill logic for boss skills

Known issues:
  • Currently, the game only supports 16:9 aspect ratio in demo. (We’ll fix it in the full release version)
  • Please switch to windowed mode in game display settings if you are using a 21:9 widescreen.