Armour Sets
[p]Armour sets have been added to the game! Their chance of dropping is rolled with each enemy kill. There are 3
Tiers for each set and
5 Quality Tiers for each piece of gear.[/p]
Sets:
[p]
Melee, Sorcery, Armour, Hybrid (more to come!)[/p]
Quality:
[p]
Poor, Common, Rare, Elite, Legendary[/p][p][/p]
Tiers:
- [p]0 Bosses Killed: Tier 1 only[/p]
- [p]1–3 Bosses Killed: Tier 1 and 2 (weighted more toward Tier 2 the more bosses killed)[/p]
- [p]4 Bosses Killed: Tier 2 and 3[/p]
Enhanced Armor & Attribute System
- [p]Armor Stat Integration: Equipment stats now properly integrate with character attributes for accurate stat calculations[/p]
- [p]Quality-Based Bonuses: Equipment quality now provides meaningful stat multipliers that scale with item rarity[/p]
- [p]Set Bonus System: Rewards players for collecting and equipping matching armor pieces[/p]
Boss Fight System Overhaul
- [p]New Boss Arena Mechanics: Boss encounters now lock the player into an arena. Enemy spawner is paused while the fight is active, but remaining enemies still join until killed.[/p]
- [p]Boss Fight Restrictions: Stat upgrades/buffs from stat orbs are disabled during boss fights to increase challenge (temporary until boss AI is improved).[/p]
- [p]Boss Fight Incentives:
• Starting and defeating bosses restores full player health and provides bonus potions
• Killing bosses unlocks higher tier armour drops:[/p]- [p]0 Boss Kills: Tier 1 only[/p]
- [p]1–3 Boss Kills: Tier 1 and 2[/p]
- [p]4 Boss Kills: Tier 2 and 3[/p]
- [p]New Card Abilities:
• Orbital Sentinels passive ability added
• Dodge Proc mechanics improved (better collision detection and damage tracking)[/p]
Combat Improvements
- [p]Revised Damage Scaling: Updated strength and sorcery scaling for better combat balance[/p]
User Interface & Quality of Life
- [p]Improved Item Tooltips: Equipment now displays better stat information with quality indicators[/p]
- [p]Enhanced Equipment Management: More accurate stat calculations for armor[/p]
- [p]Enhanced Skill Descriptions: Card abilities now show detailed info including attribute scaling[/p]
Bug Fixes & Performance
- [p]Inventory Fixes: Issues with item removal and ammunition handling resolved[/p]
- [p]Combat Stability: Fixed various edge cases in damage calculation and buff/debuff systems[/p]