Echoes of Undeath

Echoes of Undeath 1.14

Version
1.14
Version Date
Dec. 8, 2025
Links

Patch Notes

Alpha 1.14 Release Notes: Armor Overhaul & Combat Depth

🎮 NEW FEATURES

New Combat Abilities
[p align="start"]Bleed[/p]
  • [p]Your melee attacks can now make enemies bleed, dealing damage over time[/p]
  • [p]Bleeds stack up to trigger "Hemorrhage" - a massive damage burst at 3 stacks[/p]
  • [p]When bleeding enemies die, the bleed effect transfers to nearby enemies[/p]
  • [p]Scales with your Strength[/p]
[p align="start"]Steel Tempest[/p]
  • [p]Hit one enemy, damage multiple! Each weapon swing sends phantom strikes to nearby enemies[/p]
  • [p]The higher your level, the more enemies get hit per swing[/p]
  • [p]Great for clearing groups of enemies[/p]
[p align="start"]Sword Summon[/p]
  • [p]Summons a magical floating sword that fights alongside you[/p]
  • [p]Automatically attacks enemies and orbits around you when idle[/p]
  • [p]Gets faster and stronger as you level it up[/p]
  • [p]Damages enemies both on direct hits and while passing through them[/p]
[p align="start"]Lightning Chain (Improved)[/p]
  • [p]Now uses a charge system - each swing can trigger multiple lightning strikes[/p]
  • [p]Better at chaining through groups of enemies[/p]
Character Progression
[p align="start"]Four New Equipment Slots[/p]
  • [p]Necklace, Belt, Ring 1, and Ring 2[/p]
  • [p]More ways to customize your build[/p]
Controls & Interface
[p align="start"]Smart Controller Detection[/p]
  • [p]Game now auto-detects when you switch between keyboard/mouse and controller[/p]
  • [p]Button prompts update automatically[/p]
  • [p]Full support for Xbox, PlayStation, and PC controllers[/p]

⚖️ BALANCE CHANGES

[p align="start"]Stat Upgrade Rebalancing[/p]
  • [p]Vitality: +10 health per level (was +1) - huge buff![/p]
  • [p]Armor: +5 per level (was +10)[/p]
  • [p]Magic Resist: +5 per level (was +10)[/p]
  • [p]Movement Speed: +7.5% per level (was +10%)[/p]
  • [p]Attack Speed: +7.5% per level (was +15%)[/p]
  • [p]Dodge Strength: +10% per level (was +20%)[/p]
  • [p]Shield: +10 per level (was +20)[/p]
  • [p]Attack Range: +55% per level (was +47%)[/p]
  • [p]NEW Spell Cast Speed: +7.5% per level (separate from attack speed!)[/p]

🐛 BUG FIXES & IMPROVEMENTS

[p align="start"]Combat[/p]
  • [p]Fixed boss fight music not playing correctly[/p]
  • [p]Enemies can now be pushed back when you dodge or sprint near them[/p]
  • [p]Better auto-targeting that prioritizes enemies in front of you[/p]
  • [p]Rolling is more responsive and can interrupt more actions[/p]
  • [p]Fixed abilities triggering incorrectly or causing infinite loops[/p]
[p align="start"]Multiplayer[/p]
  • [p]Fixed crashes when switching scenes[/p]
  • [p]Improved enemy spawning and synchronization[/p]
  • [p]Hosts can now properly share dynamically spawned enemies with clients[/p]
  • [p]Better handling of players joining/leaving[/p]
  • [p]Reduced network bandwidth usage[/p]
[p align="start"]UI & Performance[/p]
  • [p]Stats now display as percentages where appropriate[/p]
  • [p]Cleaner number formatting throughout[/p]
  • [p]Improved spell wheel responsiveness[/p]
  • [p]Better menu navigation[/p]
  • [p]Fixed memory leaks and crashes[/p]
  • [p]Smaller save file sizes[/p]