ELDERBORN

ELDERBORN Update #5: Call of Jurmum

Version
Update #5: Call of Jurmum
Version Date
Sept. 24, 2019
Links

Patch Notes

Update #5: Call of Jurmum


Warriors!


The gates of Jurmum, the ancient, mysterious city are now open. ELDERBORN, the metal melee slash `em up, receives its biggest content update yet. The Sun will shine on the brave, once more. Those of you who braved the many dangers of the catacombs, faced the titanic guardian Janus, and survived, can now venture forth into the forlorn streets, squares, and back alleys of the cursed town. This new location greatly expands the playtime and introduces a whole new selection of enemies, secrets, and puzzles.

On top of the new location this update also introduces a brand new graphical user interface, rebalances and adds some polish to the combat, makes the enemies more responsive, and improves the overall player experience by a multitude of smaller and larger tweaks, fixes, and additions.



Yet again, ELDERBORN has changed a lot, as games in early access often do. The game is best enjoyed from the very beginning, so once again - we apologize, but your old save files won't work. But it’s for the best - you’ll see! A lot of the changes are the direct result of the feedback we’ve been getting from you - our fantastic community of players. Thank you, and please keep it coming! With all the new content we’re very anxious to hear from you, so let us know how are you enjoying the first instalment of the city gameplay in this “Call of Jurmum” update.

With the fully-playable city location, we are drawing near the conclusion of our story. Solving the mystery of Jurmum paves the road to ELDERBORN’s grand finale. We’ll tell you more about it soon. For now, answer the Call of Jurmum, warriors! Enjoy the update!



  • A new stage - the city of Jurmum - has been added to the game with all-new locations, enemies, puzzles, and mini-boss fights
  • DURING FIGHT Npc positioning is a bit less random. They act less like a mob now.
  • Damage, hit points and experience values significantly changed across all types of enemies.
  • The flow of the Janus boss battle has been re-designed - Janus will talk to the player during the fight
  • New, more buffed character hands model, to make all those hammer swings look more awesome
  • Mummy behavior changed, it’s more aggressive now.
  • Small scorpions are weaker but also much faster.
  • Stone scorpions heal themselves during fight when their hit points reach a certain threshold
  • Lava scorpions leave pools of fire after they die.
  • Drowner behavior changed, it’s less aggressive.
  • NEW NPC: Albino Drowner – stronger version of the drowner with an additional ranged attack
  • NEW NPC: Berserker – Hight damage and durability, a foe to be feared.
  • NEW NPC: Stalker – An npc that attacks only when surrounded by allies.
  • NEW NPC: Firestarter – Fire bomb hurling enemy.
  • NEW NPC: Assassin – Npc with the ability to teleport behind players back.
  • NEW NPC: Golden Army Soldier – Golden army solider armed with a two handed sword. All attack zero defense.
  • NEW NPC: Golden Army Man at Arms – Golden Army Soldier with a spear and an ability to charge.
  • NEW NPC: Golden Army Artillery – Golden Army Soldier with a strange weapon.
  • NEW NPC: Golden Army Shieldbearer – Golden Army Soldier with a small shield, they protect the artillery.
  • NEW NPC: Walking Corpse – Feral among the ferals. The least human of Jurmum citizens.
  • NEW NPC: Priest – The clergy of Jurmum with the ability to manipulate the elements.
  • Added a lot of consistency to the combat system. Everything should feel more balanced now.
  • The user interface has been re-designed (again!), including a brand-new HUD
  • New skill and stats screen has been added
  • Added a “Codex” screen where the player can review tutorials, and learn more about the game’s lore, locations, weapons, items, and enemies Added proper Character sheet to the game
  • The time needed to complete the action of picking up lost sou… essence has been greatly reduced
  • New music tracks have been introduced to the game and the system handling music and sound effects has been reworked from scratch.
  • New mid-intro has been added to bridge the Catacombs (dungeon) and Jurmum (city) stages
  • Game optimization and stability has been greatly improved



To celebrate this milestone we're putting the game on a week-long -20% discount tomorrow, at 10:00am PST! If you've been eyeing ELDERBORN for some time now, this is the perfect time to pick it up and give it a go. There's twice as much content in it now, and we're almost at the point of our full release (sometime early 2020).

At this point, where the majority of content and gameplay is already IN the game, we're looking for your input to help us polish the game and achieve its peak potential. Your feedback and support means THE WORLD to us!
If you like what you see, please leave us a steam review.
If you want to give us live feedback and get an insider look at the development - join us on DISCORD!
If you wish to see ELDERBORN grow, please consider following us on FACEBOOK &TWITTER and posting about us.

Thank you, warriors, and good hunting!