Elemental: Reforged v1.01 - AI Improvements, Balance Tuning, Stability Fixes
[p]v1.01 is now available. This update focuses on AI decision-making, balance adjustments, performance and stability fixes, and a long list of bug and text corrections reported by the community since launch.[/p][p]
Full Changelog[/p][p] [/p]
Smarter Non-Cheating AI
[p]The AI settles cities more intelligently and no longer picks barren tiles. Spell usage and outpost construction decisions have been improved across the board. We also fixed an issue where AI champions could select an extra talent path they weren't supposed to have. The AI plays by the same rules you do.[/p][p] [/p]
Balance & Tuning
[p]Champions now reduce Unrest, giving them strategic value beyond combat. Champion count is no longer tied to map size, so smaller maps don't punish you. Hergons have been rebalanced with gender-specific stats. Attack boost traits were being incorrectly factored into unit stats - that's fixed. Several other ability and trait corrections are included.[/p][p] [/p]
Performance & Stability
[p]Memory leaks have been fixed and rendering stability has been improved for better frame rates. Save game loading is more resilient to edge cases. Crashes have been resolved across tactical battles, AI turns, spell usage, and various UI operations.[/p][p] [/p]
Bug Fixes & Polish
[p]Quest triggers throughout the game have been fixed - quests that weren't properly triggering, giving rewards, or showing correct UI prompts should now work as intended. The battle freeze when a unit uses escape while allies are still engaged has been resolved. Spell targeting in tactical battles now handles unavailable targets correctly. Crafting recipes obtained as loot now appear in the crafting UI. Tooltips have been overhauled - flickering fixed, incorrect information corrected, and alignment issues resolved. Cutscene subtitles have been added in English. Extensive text and localization corrections are included throughout.[/p][p] [/p][p][/p][p][/p][p][/p][p][/p]