Elite Dangerous

Elite Dangerous 7.01

Version
7.01
Version Date
Sept. 24, 2021
Links

Patch Notes

Elite Dangerous: Update 7.01 and Horizons Update

Greetings Commanders.

Thanks so much for the continued responses from so very many of you, following this week's deployment of Update 7 for Elite Dangerous: Odyssey, along with the 'Quality of Life' update for Horizons.

We have a couple of issues we'd like to tackle sooner than later, so these will be going out this early afternoon.

Servers will flick offline at approximately 13:30 UTC / 14:30 BST (give or take several minutes) and will be expected to be down for no longer than 10 minutes for the updates to deploy.

Updates of note for Elite Dangerous: Odyssey
  • A fix has been implemented for where engineered weapons were….dealing extreme amounts of damage
  • A fix has been implemented for the tutorial not starting when selecting 'Start' from the main menu.
  • Tritium collected in a legitimate way should no longer be marked as stolen.
  • Ambient traffic can now be expected to spawn around settlements and planetary ports or in space locations that are close to planets such as Conflict Zones & Resource Extraction Sites.
  • A fix has been implemented for Commanders receiving too many credits when selling commodities at a profit.
  • An issue has been fixed whereby some players were receiving a "Commander Data" error when logging into the game after logging out, when embarked on an Apex Interstellar ship.
  • An issue has been fixed with insurance discounts being calculated incorrectly when remotely rebuying & transferring a destroyed ship.
  • Reverted change to Data Ports that made downloading all forms of Data an illegal act. Now, only data that is alarmed is illegal to download.
  • We've also reduced Data Transfer times by up to 75% following your thoughts and feedback.
Forgive the first point of repetition here, but I just want to make "what's in where" as crystal as possible.

Updates of note for Elite Dangerous: Horizons
  • The fix has been implemented for engineered weapons dealing extreme amounts of damage.
  • A fix has been implemented for an issue where extremely large value combat bonds would be displayed incorrectly preventing hand-in.
  • Top bounties now display correctly in each system.
  • Improvements to material fragments, when mined from deposits, have been made - reducing the likelihood of them getting stuck inside asteroids.
  • A general stability fix has been implemented to prevent one of those illusive server crashes.

Known Issues:
  • Interdiction UI is offset from the centre of the cockpit view.
  • Fleet Carrier UI can softlock.
  • Fleet Carrier UI sometimes fails to format incorrectly. Instances where you see icon overlaps, button sizes changing or appearing strange, buttons randomly becoming un-clickable. Oddities like that.
  • Investigating Commanders who were unable to modify their suits or weapons. We're almost there with this one! The team are part way through working on it.
  • Commanders shall move their lips again! Lip sync issues are getting some special attention following continued reports.
  • The Session Log within the Codex is greyed out and inaccessible.
  • Some weapon damage values are still potentially not entirely what you were previously used to. We'll carry on looking into instances of these.
  • Investigating a report of Interstellar Factors not working as expected.