Elite Dangerous

Elite Dangerous Elite Dangerous | Kestrel Mk. II Update

Version
Elite Dangerous | Kestrel Mk. II Update
Version Date
Feb. 24, 2026
Links

Patch Notes

Elite Dangerous | Kestrel Mk. II Update

[p]Greetings Commanders,[/p][p][/p][p]The Kestrel Mk II Update is now live. [/p][p][/p][p]Core Dynamics is changing the rules of engagement with their next generation combat vessel. Designed for pilots who value agility, precision, and relentless firepower this small-frame combat ship delivers performance above its weight class. Available now via ARX early access, alongside an significant number of audio changes and improvements as well as bug fixes. 

[/p][p][/p][p]Features of Note:[/p]
  • [p]Added Core Dynamics Kestrel Mk II[/p]
    • [p]Mk II Agile Boost Thrusters[/p]
      • [p]Increased maneuverability while boosting including a significant increase to lateral and vertical thrust.[/p]
      • [p]Mk II Plasma Shock Accelerator[/p]
        • [p]Burst fire Shock Cannon with plasma damage type and built in plasma slug functionality.[/p]
        • [p]In world holo-screen adverts now present for Kestrel Mk II[/p]
        • [p]Added pre-built ships:[/p]
          • [p]Kestrel Mk.II Standard (16,520 Arx)[/p]
            • [p]Standard Ship. [/p]
            • [p]Owners Club Decal.[/p]
            • [p]Kestrel Mk.II Stellar (33,000 Arx)[/p]
              • [p]High Spec Ship. [/p]
              • [p]Primacy White Paint Job. [/p]
              • [p]Aggro Ship Kit. [/p]
              • [p]Owners Club Decal. [/p]
              • [p]Kestrel Mk.II Galactic (60,000 Arx)[/p]
                • [p]All Stellar Content.[/p]
                • [p]Flare Animated Holo-Kit. [/p]
                • [p]Swift Ship Kit Pack. [/p]
                • [p]Owners Club Decal.[/p]
                • [p]On-Foot Combat Audio Rebalance:[/p]
                  • [p]The Combat audio has been extensively reworked to improve situation awareness during combat.[/p]
                    • [p]Gunfire carries further and gives better feedback to the player about ongoing conflicts. [/p]
                    • [p]Enemy fire is easier to pinpoint, through clearer directionality and reduced reverb clutter.[/p]
                    • [p]Explosions and grenades stand out more, with sharper transients and better indoor/outdoor differentiation.[/p]
                    • [p]When you're hit or grazed, surrounding gunfire briefly adjusts to improve threat identification.[/p]
                    • [p]Hit markers, shield breaks and kill confirmations are more legible in the mix.[/p]
                    • [p]Weapon Audio Refresh (Per Weapon):[/p]
                      • [p]Manticore Executioner:[/p]
                        • [p]More powerful, heavier sound profile.[/p]
                        • [p]New layers improve threat, distance readability, and presence.[/p]
                        • [p]Manticore Intimidator:[/p]
                          • [p]Updated existing audio to match weapons threat profile[/p]
                          • [p]Clearer, chunkier close‑range impact.[/p]
                          • [p]Karma AR-50 & Karma P-15:[/p]
                            • [p]Redesigned with new assets, sharper impacts and improved presence.[/p]
                            • [p]Cleaner transient detail and consistent first‑/third‑person presentation.[/p]
                            • [p]Better indoor audio behaviour and more convincing bullet impacts.[/p]
                            • [p]Grenades (Shield Disruptor & Frag):[/p]
                              • [p]Shield Disruptor grenades now have a distinct audio signature.[/p]
                              • [p]Explosions feel more impactful and are more readable during combat.[/p]
                              • [p]Explosions (General):[/p]
                                • [p]More impactful, less muddy at distance, and better filtered inside buildings.[/p]
                                • [p]Movement Audio Improvements:[/p]
                                  • [p]We’ve improved clarity and positioning for a wide range of movement sounds:[/p]
                                    • [p]Footsteps are clearer, better placed in 3D space, and vary more distinctly between walking, running and crouching.[/p]
                                    • [p]Surfaces (metal, concrete, sand, gravel) sound more natural and less harsh.[/p]
                                    • [p]Breathing, jumping and sliding have richer character and better mix presence.[/p]
                                    • [p]Suit voice cues are slightly softer and less resonant.[/p]
                                    • [p]These changes help you better locate other players and NPCs—and feel more grounded in the environment.[/p]
                                    • [p]Environmental & Spatial Enhancement:[/p]
                                      • [p]Settlements, buildings and outdoor areas mixing adjustments:[/p]
                                        • [p]Indoor spaces now have more natural reverb and echo behaviour.[/p]
                                        • [p]Settlement ambience has been reduced to eliminate consitent metal like droning. [/p]
                                        • [p]Distant ships, dropships and engines are quieter while on foot, revealing space in the mix to hear enemy fire and footsteps. [/p]
                                        • [p]Explosions now shake rooms more believably through improved  detection.[/p]
                                        • [p]Mixing, Clarity & Quality Passes:[/p]
                                          • [p]A major behind‑the‑scenes mix and routing cleanup improves overall readability and combat awareness. [/p]
                                            • [p]Unified hit‑feedback EQ across weapons and impacts.[/p]
                                            • [p]More consitent filtering on occlusion between in door and outdoor areas. [/p]
                                            • [p]Improved weapon dry and tail mixing balance for situational awareness.[/p]
                                            • [p]New compression settings for hardpoints for sharper weapon detail.[/p]
                                            • [p]These upgrades strengthen performance, clarity, and consistency across all audio systems.[/p]
                                            [p]Issue Tracker Fixes [/p]
                                            • [p]Resolved instances of the Caspian Explorer being unable to scoop cargo. (Issue ID: 81867) [/p]
                                            • [p]Resolved an issue where gaining CQC rank would re-award the starter zone permit. (Issue ID: 82528) [/p]
                                            • [p]Resolved an issue with NPC Crew rank getting "stuck". (Issue ID: 51702) [/p]
                                            [p]Bug Fixes[/p]
                                            • [p]Adjustments made to 2025 Festive Jumper textures to make them less "shiny". [/p]
                                            • [p]Adjustments made to Caspian Explorer shipkit textures when metallic paintjobs are applied. [/p]
                                            • [p]Adjustments made to improve scooping floating cargo with the Caspian Explorer. [/p]
                                            • [p]Resolved an issue where Powerplay Commodities could be stored in a Squadron Bank. [/p]
                                            • [p]Resolved instances of Powerplay Reinforcement score not being applied when killing criminal Commanders. [/p]
                                            • [p]Resolved instances of Powerplay PvP kills not rewarding any score or merits. [/p]
                                            • [p]Resolved an issue preventing side decals displaying correctly on the Zorgon Peterson Adder. [/p]
                                            • [p]Resolved a telegraphing issues with the "Autoloader" mod on weapons: [/p]
                                              • [p]When ammo is fully depleted with a weapon using the "Autoloader" mod, the UI will now display "Reloading" rather than continuing to tick up without actually allowing the player to fire. [/p]
                                              • [p]Resolved long‑range explosion audibility issues. [/p]
                                              • [p]Resolved a rare audio hang when exiting the ship during menu interactions. [/p]