Elona+
Elona+ 2.18
Patch Notes
2.18
Changes and additions
Artifact weapons generated by Wish are now guaranteed to be living weapons.
More often than not, players will go through the entire game but not encounter a single living weapon of the type they can use.
You can level up one for fun after you've run out of things to Wish for, or Wish for one right from the start and progress through the game with it.
Artifact weapons generated by treasure maps are now guaranteed to be eternal force weapons.
This is to give players another reason to dig up maps (besides the chance of getting rods of wishing).
Whether the map will yield the type of weapon you want or whether this is practical or not, though, is another question.
The problem with necro remodel was that players were forced to choose between form and function when customizing their undead. They would also overwhelmingly pick function so the ability to customize appearance might as well not be there. As such, necro remodel now works only with monster figures.
All undead who have been remodeled with other monster parts will now have that remodel reset when they are returned to their coffin.
Added 1 new special action for the above.
Necro Force special action now costs 0 SP. Revamped the effects and cost when used by the player character.
Undead strengthen: now applies 100 turns of a new buff (potency depends on the average of the player character's Control Magic and Magic). The MP cost per buffed character is as follows: the level of the undead + 3% of the player character's max MP.
Undead restore: now applies 100 turns of another new buff (potency depends on the average of the player character's Control Magic and Constitution). The HP cost per buffed character is as follows: the level of the undead + 3% of the player character's max HP.
Like in previous versions, neither of these cause magic reaction or death even when the MP/HP goes into the negative.
Fixes
Fixed the world map BGM playing while on the title screen.
Fixed the date changing while asleep in a town with a werewolf in it causing issues with the werewolf event and making the game crash.
Return and Escape (including Aurtehom's version of it) no longer work while on the Seabed map.
This is also prevents issues like placing the player character on an inappropriate map after exiting the map.
Fixed boats not getting taxed because the variable used got changed.
Fixed the daily quest objective becoming blank after completion for certain objectives.
Fixed the display issue for the Juke box music list that was caused by the recent addition of the 3 new tracks.