Elona+
Elona+ 2.21
Patch Notes
2.21
[Changes and additions]
Added 2 new special actions for NPCs to use.
Trap disarming town board quests are now point-based and have a 500 turn time limit.
Various items are also scattered across the map.
Trap disarm difficulty will now vary with quest difficulty.
There will also be high difficulty traps that award a lot of points.
As such, you may have to carefully consider which traps you want to disarm and in which order.
Added 1 new NPC that spawns only in the pitfall quest type, and 4 new NPCs that spawn only in the landmine type.
Added 5 new worm race NPCs on top of the aforementioned ones.
The modifiers at every range now add up to the same number for all types of ranged weapons. (This table can also be viewed using the in-game help).
Laser guns are no longer the strongest weapons, though if you think adjusting into optimal range is too much effort you might still prefer those.
Also, the effect of range modifier on damage has also been rebalanced so that there is a greater distinction between them.
shot gun 20-20-10-05-05-05-05
crossbow 15-15-10-10-10-05-05
short bow 10-15-15-10-10-05-05
machine gun 10-10-15-15-10-05-05
skull bow 05-10-10-15-15-10-05
laser gun 10-10-10-10-10-10-10
pistol 15-15-15-10-05-05-05
throwing 10-15-15-15-05-05-05
long bow 05-05-15-15-15-10-05
sniper rifle 05-05-10-15-15-15-05
[Ranged attacks] using shields and melee weapons [equipped in the Shoot slot] no longer have a special distance modifier applied. Instead, they [will act like regular ranged attacks] except with their attack dice halved.
kunai and tomahawks (and the unique artifact weapons that are of these types) are well-suited for throwing, and hence the above rule does not apply to these.
Equipping ranged weapons in melee slots also no longer give those weapons a lower damage modifier.
Added 2 new items, available for exchange at a Camp with Toil-Energy.
These also have a low chance of spawning randomly.
One of these is also set as a reward item received when completing Garziem's side quest.
The amount of trade occurring at a shop, "Activity", is now displayed beside Shop Rank in the conversation window for shopkeepers.
This basically displays how many extra items are up for sale in the shop.
This number is recalculated only when the shop inventory gets refreshed.
It starts out at 50 + the number of times that type of shop will attempt to generate an item.
Selling trade goods that are from other regions AND have the effect of increasing the number of items sold can bring it up another +20.
When the latter effect is triggered (i.e. the trade good had an effect on number of items sold) there will now be a message displayed in the log.
Removed the "make random Nefia have exactly 4 floors" effect from the yellow gem stone of Heart of twilight item.