Elsword Free-to-Play
Elsword Free-to-Play 26.0128
Version Date
Jan. 27, 2026
Patch Notes
Update 26.0128
[p] ★ Improved Difficulty for the Doom Aporia Raid[/p][p]Pillars of the Prophecy[/p][p]1) Phase 1[/p][p]- Type E Echidna’s HP has been reduced and damage taken increased.[/p][p]- HP of the two Core types reduced and damage taken increased.[/p][p]- The number of hyper skills required in a charge-interruption pattern has been changed from 3 to 2.[/p][p]- In the charge-interruption pattern, the amount of damage needed to interrupt the Type E Echidna has been reduced.[/p][p]- Forced activation of hyper skills triggered by HP thresholds will now occur only twice in total.[/p][p]- Forced activation of hyper skills based on HP thresholds has been changed so that it no longer uses the charge-interruption pattern.[/p][p]- The victory sequence when defeating Cores has been shortened.[/p][p] [/p][p]2) Phase 2[/p][p]- Bargat’s HP has been reduced and damage taken increased.[/p][p]- The number of discharges required to operate the lift console has been reduced.[/p][p]- The display of active debuff types during the death-zone pattern has been improved.[/p][p]- For the black hand observer pattern, the number of affected characters is reduced from 2 to 1 over three phases.[/p][p]- Forced activation of hyper skills triggered by HP thresholds will now occur only twice in total.[/p][p] [/p][p]Hall of Phantoms[/p][p]1) Phase 1[/p][p]- Bifron’s HP has been reduced and damage taken has been increased.[/p][p]- The size of the Hallucination Area created by the dungeon interaction button has been increased.[/p][p]- For the soul-counting pattern, a maximum of 4 souls will now appear at each stage.[/p][p]- At difficulty levels 2 and 3, the forced activation of hyper skills (triggered by HP thresholds) will now occur only three times in total.[/p][p]- The HP of the Soul Auditor at difficulty level 1 has been reduced.[/p][p] [/p][p]2) Phase 2[/p][p]- The HP of the Swarm of Spectres has been reduced and damage taken has been increased.[/p][p]- A marker has been added to each Hallucination Zone.[/p][p]- The forced activation of hyper skills (triggered by HP thresholds) will now occur only three times per pattern in total.[/p][p]- The timing of the forced teleport at the end of hyper skills has been adjusted.[/p][p]- In the furniture-search pattern in the Hallucination Zone, the colour of the spell circle can now be changed, in addition to the time limit, using the dungeon interaction button.[/p][p] [/p][p]Additionally, the pattern has been improved so that it ends immediately when all three correct spell circles have been found.[/p][p]- In the furniture-search pattern of the Hallucination Zone, it has been adjusted so that each area contains only one incorrect furniture piece.[/p][p] [/p][p]The Throne Room[/p][p]1) Phase 1[/p][p]- Taris’ HP has been reduced and damage taken increased.[/p][p]- The speed at which Taris and Apollyon move towards their target has been changed.[/p][p]- It has been changed so that you can overtake Apollyon.[/p][p]- At the start of the portal pattern, characters captured by Apollyon are briefly immune to damage.[/p][p] [/p][p]2) Phase 2[/p][p]- Taris’ HP has been reduced and damage taken increased.[/p][p]- The speed at which Taris and Type Q Lady of Steel move towards their target has been changed.[/p][p]- It has been changed so that you can overtake Type Q Lady of Steel.[/p][p]- In the Taris stigma pattern it has been changed so that the stigmas do not explode before binding and characters are bound simultaneously.[/p][p]- The Taris Light Pillar summoning attack at the start of the hyper skill has been removed.[/p][p]- If a character dies during the Sephiroth Spear hyper skill used by Taris and Type Q Lady of Steel, not every character will be attacked and no groggy state will be triggered anymore.[/p][p] [/p][p]- The cooldown of the sniper pattern has been increased.[/p][p]- In the sniper pattern, the size of the targeted character is reduced.[/p][p] [/p][p]Tower of Ruin: Flight[/p][p]1) Phase 1[/p][p]- Demon Dragon Jabberwocky’s HP has been reduced and damage taken increased.[/p][p]- The number of Lightning Conductor interactions required to counter the final attack has been reduced.[/p][p]- The time window during which the Lightning Conductors can be operated in the final attack has been extended.[/p][p]- It has been changed so that in the final attack pattern, two failed attempts at operating the Lightning Conductor are required to trigger a complete wipe.[/p][p]- It has been changed so that players in the final attack pattern receive mana bombs with the same charge.[/p][p]- Improved so that charges are temporarily disabled after the position shift following the first final attack.[/p][p]- Increased the cooldown after the energy orb is fired.[/p][p]- The energy orb is now summoned from a fixed point instead of falling from the sky.[/p][p]- Two types of charges in the energy orb pattern have been removed.[/p][p]- In the energy charge pattern, a mana bomb is spawned over all living party members.[/p][p]- The spawned mana bomb is created with the opposite charge to that of the respective character.[/p][p]- Changed so that the group in the energy charge pattern is only wiped if two or more Lightning Conductors remain unactivated.[/p][p]- Demon Dragon Jabberwocky only goes groggy if all Lightning Conductors have been activated.[/p][p] [/p][p]2) Phase 2[/p][p]- Dragon-Tainted Bargat’s HP has been reduced and damage taken increased.[/p][p]- The visibility of debuffs during the area-of-death pattern has been improved.[/p][p]- The number of circles in the magic circles pattern has been reduced and their placement changed.[/p][p]- Fixed: During Bargat’s prophecy pattern, it was changed so that only the character who enters the wrong magic circle takes damage. If a character enters two wrong magic circles, all characters are attacked.[/p][p] [/p][p]Tower of Ruin: Downfall[/p][p]- The HP of the Energy Charging Device has been reduced.[/p][p]- Ruin Echo’s HP has been reduced and the damage it takes has been increased.[/p][p]- Changed so that a drone is only deactivated when it is attacked five times.[/p][p]- The time to reactivate a deactivated drone has been shortened.[/p][p]- During the tornado pattern, the character’s size is reduced.[/p][p]- Changed so that, during the unfettered energy pattern, the energy orb no longer grows when there are five stacked debuffs.[/p][p]- The delay between lasers in the ruin pattern has been increased and the lasers’ attack area has been enlarged.[/p][p]- The number of seals that must be cleared has been reduced.[/p][p]- The number of falling lightning strikes has been reduced and the interval between strikes has been increased. [/p][p]- The groggy duration when using fire explosions has been increased. [/p][p] [/p][p]★ Improved Difficulty for the Serpentium Raid[/p][p]1. The difficulty levels in the Serpentium Raid have been adjusted: Serpentium Tower and Concert Hall[/p][p align="center"]Before[/p][p align="center"]After[/p][p align="center"]1[/p][p align="center"]1[/p][p align="center"]2[/p][p align="center"]Removed[/p][p align="center"]3[/p][p align="center"]2[/p][p align="center"]4[/p][p align="center"]3[/p][p] [/p][p]Serpentium Tower[/p][p]1) Phase 1[/p][p]- The Core Security System’s HP has been reduced and damage taken increased.[/p][p]- The stack count of the debuff that triggers the internal annihilation mode has been increased from 20 to 30.[/p][p]- The amount of the Core Security System’s HP that must be reduced to trigger the pillar overload has been lowered.[/p][p]- In the core charging pattern, only one explosion will now occur if at least three charge energy units have been absorbed.[/p][p] [/p][p]2) Phase 2[/p][p]- The Defence System’s HP has been reduced.[/p][p]- The damage taken when the energy orb strikes the Defence System has been increased.[/p][p]- The stack count of the debuff that triggers the internal annihilation mode has been increased from 20 to 30.[/p][p]- The explosive attack has been changed so that it only hits once.[/p][p]- During the scan pattern the labyrinth’s activation duration has been increased.[/p][p]- The wait time between consecutive scans in the scan pattern has been increased.[/p][p]- The duration of the security input pattern has been increased.[/p][p] [/p][p]Concert Hall[/p][p]1) Phase 1[/p][p]- The Conductor’s HP has been reduced and incoming damage has been increased.[/p][p]- The Pain of Creativity debuff can now stack up to 5 times instead of 3.[/p][p]- The number of notes has been set to a maximum of 8, 10 and 12 per difficulty level.[/p][p]- The forced activation of hyper skills (triggered by HP thresholds) will now occur only three times per pattern in total.[/p][p]- At difficulty level 3, one pattern will be executed at random from the exclusive patterns and the standard patterns.[/p][p]- The tempo/speed of the note check has been drastically increased.[/p][p]- At difficulty level 3, death only occurs after failing the note check twice.[/p][p]- While the notes are played, the movable notes can be changed using the dungeon interaction button.[/p][p]- Damage from exploding notes has been reduced.[/p][p]- The duration of the Groggy state after a successful pattern has been increased.[/p][p]- During the skill check, the reaction time for notes has been increased.[/p][p]- At difficulty levels 2 and 3, the repeat sign is only played in the final pattern.[/p][p]- When notes are played, note generation and movement timings has been modified.[/p][p] [/p][p]2) Phase 2[/p][p]- Maestro’s HP has been reduced and damage taken increased.[/p][p]- All dead players are now instantly revived before the start of the hyper skill.[/p][p]- The number of notes required for the solo performance pattern has been reduced.[/p][p]- The ensemble performance pattern can now be executed with only 4 living characters instead of 6.[/p][p]- The number of notes required for the ensemble performance pattern has been reduced.[/p][p]- The visibility of the piano performance pattern has been improved.[/p][p]- The number of notes required for the piano performance pattern has been reduced.[/p][p]- Forced activation of hyper skills (triggered by HP thresholds) will now only be triggered twice per pattern.[/p][p]- At difficulty level 3, one pattern will be executed at random from the exclusive patterns and the standard patterns.[/p][p]- The duration of the Groggy state after a successful pattern has been increased. [/p][p]- Damage from encore patterns has been reduced.[/p][p]- After the fix, at difficulty level 3 the final move and the additional note movement will be removed.[/p][p]- The HP of the choir singers at difficulty level 1 has been reduced.[/p][p] [/p][p]★ Normal Serpentium Dungeon Improvements[/p][p]Madame Corae’s Garden[/p][p]- Madame Corae’s HP has been reduced and incoming damage has been increased.[/p][p]- The limit on Revival Stones has been removed.[/p][p]- Even if Madame Corae uses Unfettered Energy in Phase 3 or has already used it, the hyper skill will no longer be forcibly activated.[/p][p] [/p][p] [/p][p]★ Hero Entry Buff Expansion[/p][p]1. The hero entry buff that activates when entering a dungeon with the current members will now be extended to all dungeons in the Normal Dungeons category.[/p][p](excluding Raid, Megaboss and Special Dungeons)[/p][p]Region 1: Monaterra[/p][p]Nine-Heart Castle[/p][p]Hunter’s Trap[/p][p]Torta Arena[/p][p] [/p][p]Region 2: Serpentium[/p][p]Mirage City[/p][p]Robofoundry[/p][p]Madame Corae’s Garden[/p][p] [/p][p]Exascale Armour Option Improvements[/p][p]1. The Exascale armour glove circuit options have been changed.[/p][p]- The options that appear in the Exascale armour glove circuit, and the currently available options, have been changed as follows.[/p][p align="center"]\[Exascale] Glove Circuit (Before Change)[/p][p align="center"]\[Exascale] Glove Circuit (After Change)[/p][p align="center"]Flexibility skill damage increased[/p][p align="center"]Flexibility, Tenacity, Strength or Transcendence skill damage increased[/p][p align="center"]Tenacity skill damage increased[/p][p align="center"]Strength skill damage increased[/p][p align="center"]Transcendence skill damage increased[/p][p align="center"]Buff: Increases damage of all skills used by your party members[/p][p]- Unidentified circuits will only display current options when identified.[/p][p] [/p][p]2. Exascale Armour: Improved ‘Restore’ Set Effect[/p][p align="center"]Restore Set Effect (Before)[/p][p align="center"]Restore Set Effect (After)[/p][p align="center"]Adaptability +2% (max. 55%)[/p][p align="center"]Buff: Group member attack +10% (Does not stack.)[/p][p align="center"]Buff: Group member magic attack +10% (Does not stack.)[/p][p align="center"] [/p][p align="center"]At the start of the dungeon you receive the Repair effect for 60 seconds.[/p][p align="center"]Afterwards the effect is replaced with Bridge.[/p][p align="center"]If you press the Item Special button while Bridge is active, you receive the Complete effect for 10 seconds.[/p][p align="center"]Afterwards you receive the Repair effect for 60 seconds.[/p][p align="center"]Repair: Damage taken -12%[/p][p align="center"]Bridge: Once activated, nearby allies receive 1-time shield equal to 30% of max. HP. (Shield duration: 10 seconds)[/p][p align="center"]Complete: Nearby allies’ attack speed is increased by 15% for 10 seconds. Transcendence skill slot cooldown is changed to 0.5 seconds.[/p][p align="center"] The effect ends after 5 uses. (Complete cooldown: 60 seconds)[/p][p align="center"]Adaptability +2% (max. 55%)[/p][p align="center"]Buff: Group member attack +10% (Does not stack.)[/p][p align="center"]Buff: Group member magic attack +10% (Does not stack.)[/p][p align="center"]Buff: Increases all skill damage for group members by 80% of the total Flexibility/Tenacity/Strength/Transcendence skill damage increase from glove options (does not stack)[/p][p align="center"] [/p][p align="center"]At the start of the dungeon you receive the Repair effect for 60 seconds.[/p][p align="center"]Afterwards the effect is replaced with Bridge.[/p][p align="center"]If you press the Item Special button while Bridge is active, you receive the Complete effect for 10 seconds.[/p][p align="center"]Afterwards you receive the Repair effect for 60 seconds.[/p][p align="center"]Repair: Damage taken -12%[/p][p align="center"]Bridge: Once activated, nearby allies receive 1-time shield equal to 30% of max. HP. (Shield duration: 10 seconds)[/p][p align="center"]Complete: Nearby allies’ attack speed is increased by 15% for 10 seconds. Transcendence skill slot cooldown is changed to 0.5 seconds.[/p][p align="center"] The effect ends after 5 uses. (Complete cooldown: 60 seconds)[/p][p] [/p][p]3. Items for changing a character’s Exascale armour have been added.[/p][p]- Items can be used with Basilli in Magmelia or with Haivan at the Basteel Base meeting point.[/p][p]- When the Exascale armour’s character is changed, the following options will be retained.[/p][p] * Seal count, Durability, Upgrade level, Additional effects, Socket slots, Socket effects, Forge level, Forging durability, Forge gauge, Attribute effects, Circuits, System chips[/p][p] [/p][p]★ Improvement of Maestro’s Nimbus Accessory Options[/p][p]Maestro’s Nimbus accessory options have been improved.[/p][p align="center"]Before[/p][p align="center"]After[/p][p align="center"]Adaptability in dungeons: +2% (max. 55%)[/p][p align="center"]Rhythm effect on combo/active skill hits[/p][p align="center"](Rhythm: Attack speed +3%)[/p][p align="center"]Melody effect with Power Boost (Melody: Crit. damage +2%)[/p][p align="center"]Harmony regeneration on special active skill use[/p][p align="center"](Harmony: All skill damage +2%)[/p][p align="center"]If the Rhythm, Melody and Harmony buffs are applied at once,[/p][p align="center"]the Symphony buff is activated for 120 seconds.[/p][p align="center"] (Symphony: Attack speed +3%, Crit. damage +2%,[/p][p align="center"]All skill damage +2%, Attack/magic attack +3%)[/p][p align="center"]Adaptability in dungeons: +2% (max. 55%)[/p][p align="center"]Rhythm effect on combo/active skill hits[/p][p align="center"](Rhythm: Attack speed +3%)[/p][p align="center"]Melody effect with Power Boost (Melody: Crit. damage +2%)[/p][p align="center"]Harmony regeneration on special active skill use[/p][p align="center"](Harmony: All skill damage +5%)[/p][p align="center"]If the Rhythm, Melody and Harmony buffs are applied at once, the Symphony buff is activated for 300 seconds.[/p][p align="center"](Symphony: Attack speed +3%, Crit. damage +2%, All skill damage +5%, Attack/magic attack +5%)[/p][p align="center"] [/p][p] [/p][p]★ Switch Buff Items Faster[/p][p]1. If heater avatars with buff sockets, accessories, in-game accessories and titles are unequipped, the buffs will also be removed.
* Applies to the following items.[/p][p align="center"]Type[/p][p align="center"]Item[/p][p align="center"]Option[/p][p align="center"]Title[/p][p align="center"]Mutability[/p][p]Damage from skills is reduced by 15% for a limited time in the following sequence: Flexibility, Tenacity, Strength and Transcendence skills. (Only 50% of the stat in PvP.)– Increased Flexibility skill damage: 2 sec.- Increased Tenacity skill damage: 3 sec.- Increased Strength and Transcendence skill damage: 5 sec.[/p][p align="center"]Secret Code of Transcendence[/p][p]On hit, there is a 5% chance to raise your potential (increased attack power) for 6 sec.[/p][p align="center"]In-game Accessory[/p][p align="center"]Frost Energy[/p][p]After 3 sec. of sprint: movement speed and jump power +20% for 5 sec. (reactivation cooldown: 30 sec.)[/p][p align="center"]Baryon’s Fur[/p][p]Energy Blast – Damage for all skills: +5% (reactivation cooldown: 20 sec.) (Only 40% of the value in PvP.)If special active skills are used 3 times, Energy Blast is activated for 20 sec.[/p][p align="center"]Avatar Accessories[/p][p align="center"]Chess Arena[/p][p]When you use a special active skill, you’ll activate the Promo Pawn buff for 15 seconds. If you stack this 3 times, you’ll activate the Promo Knight or Promo Bishop buff for 15 seconds.[/p][p]Promo Knight – Attack speed: +10%, Promo Bishop – Movement speed: +10%[/p][p]When you use a special active skill, you’ll activate the Promo Pawn buff for 15 seconds. If you stack this 5 times, you’ll activate the Promo Queen or Promo King buff for 15 seconds.[/p][p]Promo Queen – Critical hit: +10%, Promo King – Devastation: +10%[/p][p]If you activate Promo King and Promo Queen at the same time, you will activate the Checkmate effect for 15 seconds.[/p][p]- Attack and magic attack: +7% (While this is active, the Promo Pawn buff will remain inactive.)[/p][p]If you activate Promo Knight and Promo Bishop at the same time, you will activate the Castling effect for 15 seconds.[/p][p]- Damage bonus: +5%, Damage resistance: +5% (While this is active, the Promo Pawn buff will remain inactive.)[/p][p align="center"]Marvellous Flowers[/p][p]When you use a special active skill, you’ll activate the Blossom Rain (Dungeon) buff for 10 seconds (stackable max. 5x).Blossom Rain (Dungeon): Devastation +2%, Crit. hit +2%, Attack speed +2%, Damage resistance +2%[/p][p]When you use a special active skill, you’ll activate the Blossom Rain (PvP) buff for 10 seconds (stackable max. 3x).Blossom Rain (PvP): Devastation +2.5%, Crit. hit +2.5%, Attack speed +2.5%, Damage resistance +2.5%[/p][p]If you stack Blossom Rain (Dungeon) 5x for 10 sec., you will activate Blossom Explosion for 7 sec. Attack/magic attack +10% (You will not be able to activate the Blossom Rain (Dungeon) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility.[/p][p]If you stack Blossom Rain (PvP) 3x for 10 sec., you will activate Blossom Storm for 7 sec. Damage bonus and damage resistance +5% (You will not be able to activate the Blossom Rain (PvP) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility.[/p][p align="center"]Marvellous Flowers (black)[/p][p]When you use a special active skill, you’ll activate the Blossom Rain (Dungeon) buff for 10 seconds (stackable max. 5x).Blossom Rain (Dungeon): Devastation +2%, Crit. hit +2%, Attack speed +2%, Damage resistance +2%[/p][p]When you use a special active skill, you’ll activate the Blossom Rain (PvP) buff for 10 seconds (stackable max. 3x).Blossom Rain (PvP): Devastation +2.5%, Crit. hit +2.5%, Attack speed +2.5%, Damage resistance +2.5%[/p][p]If you stack Blossom Rain (Dungeon) 5x for 10 sec., you will activate Blossom Explosion for 7 sec. Attack/magic attack +10% (You will not be able to activate the Blossom Rain (Dungeon) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility.[/p][p]If you stack Blossom Rain (PvP) 3x for 10 sec., you will activate Blossom Storm for 7 sec. Damage bonus and damage resistance +5% (You will not be able to activate the Blossom Rain (PvP) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility.[/p][p align="center"]Nereids[/p][p]Pelagic Call and Pelagic Mercy alternate every 10 sec.[/p][p]Pelagic Call (crit. hit and crit. damage +5%)Pelagic Mercy (attack and magic attack +5%)[/p][p align="center"]Celestial Master[/p][p]Heavenly Blitz effect[/p][p align="center"]Crescent Lullaby[/p][p]Receive the Frost Moon Blessing. Enemies with the Frost Breath debuff suffer +10% devastation and +10% critical hits.[/p][p]Receive the Frost Moon Blessing. Enemies with the Frost Breath debuff suffer +5% devastation and +5% critical hits.[/p][p align="center"]Ruler of Twilight and First Light[/p][p]If at least 50% of your character’s HP is restored at once, then attack and magic attack are both increased by 5% for 10 seconds.[/p][p align="center"]Shaviana Truffles[/p][p]With Power Boost: +10% movement speed for 15 sec.[/p][p]With Power Boost: Damage for all skills increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.)[/p][p]With Power Boost: Damage for all skills increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.)[/p][p]When using the Power Boost skill: all skill damage increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.)[/p][p]When using the Power Boost skill: all skill damage increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.)[/p][p]When using the Power Boost skill: +10% movement speed for 15 sec.[/p][p]With Power Boost: +10% movement speed for 15 sec.[/p][p align="center"]Shaviana Truffles (black)[/p][p]With Power Boost: Damage for all skills increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.)[/p][p]With Power Boost: Damage for all skills increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.)[/p][p]When using the Power Boost skill: all skill damage increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.)[/p][p]When using the Power Boost skill: all skill damage increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.)[/p][p]When using the Power Boost skill: +10% movement speed for 15 sec.[/p][p align="center"]Mecha General[/p][p]On hit: 1% probability of Nanomachine for 10 sec. The Nanomachine attacks nearby enemies and heals your allies. (Cooldown: 30 sec.)[/p][p]On hit: 1% probability of Nanomachine for 10 sec. The Nanomachine attacks nearby enemies. (Cooldown: 30 sec.)[/p][p align="center"]Shining Knight[/p][p]Using a special active skill generates Lightning Surge: attack/magic attack: +5% for 10 sec. (cooldown: 30 sec).[/p][p]Using a special active skill generates Lightning Surge: attack/magic attack: +2.5% for 10 sec. (cooldown: 30 sec).[/p][p align="center"]Jewel Grandee[/p][p]On hit: 3% probability of Jewel Power\\nAttack and magic attack: +5% for 10 sec.\\nMP regeneration: +20 per second (cooldown: 30 sec.)[/p][p]On hit: 3% probability of Jewel Power\\nAttack and magic attack: +2.5% for 10 sec.\\nMP regeneration: +2 per second (cooldown: 90 sec.)[/p][p align="center"]Power of the Seven Worlds[/p][p]In Power Boost the Power of the Seven Worlds effect is activated. The MP cost of special active skills is reduced by 8% for 10 sec. and you regenerate 30 MP per second. (Cooldown: 30 sec.)[/p][p]In Power Boost the Power of the Seven Worlds effect is activated. The MP cost of special active skills is reduced by 4% for 10 sec. and you regenerate 3 MP per second. (Cooldown: 90 sec.)[/p][p]In Power Boost your movement speed and jump power are increased by 70% for 5 sec. (Cooldown: 30 sec.)[/p][p]In Power Boost your movement speed and jump power are increased by 70% for 5 sec. (Cooldown: 90 sec.)[/p][p]In Power Boost the Pedon’s Meadow effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Pedon’s Meadow effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Pyra’s Flame effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Pyra’s Flame effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Pneuma’s Song effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Pneuma’s Song effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Pondo’s Serenity effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Pondo’s Serenity effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Mekane’s Order effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Mekane’s Order effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Helios’ Awakening effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Helios’ Awakening effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]In Power Boost the Angelos’ Blessing effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]In Power Boost the Angelos’ Blessing effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p]Using Power Boost skills activates the Power of the Seven Worlds effect. The MP cost of special active skills is reduced by 8% for 10 sec. and you regenerate 30 MP per second. (Cooldown: 30 sec.)[/p][p]Using Power Boost skills activates the Power of the Seven Worlds effect. The MP cost of special active skills is reduced by 4% for 10 sec. and you regenerate 3 MP per second. (Cooldown: 90 sec.)[/p][p]Using Power Boost skills increases your movement speed and jump power by 70% for 5 sec. (Cooldown: 30 sec.)[/p][p]Using Power Boost skills increases your movement speed and jump power by 70% for 5 sec. (Cooldown: 90 sec.)[/p][p]Using Power Boost skills activates the Pedon’s Meadow effect. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.)[/p][p]Using Power Boost skills activates the Pedon’s Meadow effect. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.)[/p][p align="center"]Seraphim[/p][p]On hit: 3% probability of activating the Eden’s Sword effect for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 30 sec.)[/p][p]On hit: 3% probability of activating the Eden’s Sword effect for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 90 sec.)[/p][p]On special active skill: 3% probability of activating the Price of Atonement effect for 10 sec. Regenerates 20 MP per second. (Cooldown: 30 sec.)[/p][p]On special active skill: 3% probability of activating the Price of Atonement effect for 10 sec. Regenerates 2 MP per second. (Cooldown: 90 sec.)[/p][p align="center"]Seraphim (black)[/p][p]On hit: 3% probability of activating the Sword of Treachery buff for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 30 sec.)[/p][p]On hit: 3% probability of activating the Sword of Treachery buff for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 90 sec.)[/p][p]On special active skill: 3% probability of activating the Shadows of Atonement buff for 10 sec. Regenerates 20 MP per second. (Cooldown: 30 sec.)[/p][p]On special active skill: 3% probability of activating the Shadows of Atonement buff for 10 sec. Regenerates 2 MP per second. (Cooldown: 90 sec.)[/p][p align="center"]Aurora Mystica[/p][p]Using Power Boost causes your Aurora Wings to unfurl. This increases your attack speed by 15% for 30 seconds. (Cooldown: 60 seconds)[/p][p align="center"]Sacred Knights[/p][p]With Power Boost: Knight’s Oath increases transcendence skill damage by 3% for 10 seconds. (Cooldown: 60 sec.)[/p][p]With Power Boost: Knight’s Oath increases transcendence skill damage by 1.5% for 10 seconds. (Cooldown: 90 sec.)[/p][p align="center"]Sacred Knights (Black)[/p][p]With Power Boost: Knight’s Oath increases transcendence skill damage by 3% for 10 seconds. (Cooldown: 60 sec.)[/p][p]With Power Boost: Knight’s Oath increases transcendence skill damage by 1.5% for 10 seconds. (Cooldown: 90 sec.)[/p][p align="center"]Bloody Nightmare[/p][p]With Power Boost you awaken as a crimson vengeful spirit and leech 10% HP of the damage you deal with combo/active skills for 5 sec. (Cooldown: 30 sec.)[/p][p]With Power Boost you awaken as a crimson vengeful spirit and leech 0.5% HP of the damage you deal with combo/active skills for 3 sec. (Cooldown: 90 sec.)[/p][p align="center"]Tourbillon Masterpiece[/p][p]With Power Boost, you control the flow of time and debuffs are removed. You are immune to debuffs for 5 seconds. (Cooldown: 30 sec.)[/p][p]With Power Boost, you control the flow of time and debuffs are removed. You are immune to debuffs for 5 seconds. (Cooldown: 90 sec.)[/p][p align="center"]Imperial Splendour[/p][p]In Power Boost the Imperial Glory effect is activated. Crit. damage is increased by 3% for 12 sec. (Cooldown: 30 sec.)[/p][p]In Power Boost the Imperial Glory effect is activated. Crit. damage is increased by 1.5% for 12 sec. (Cooldown: 60 sec.)[/p][p]Using Power Boost skills activates the Imperial Glory effect. Crit. damage is increased by 3% for 12 sec. (Cooldown: 30 sec.)[/p][p]Using Power Boost skills activates the Imperial Glory effect. Crit. damage is increased by 1.5% for 12 sec. (Cooldown: 60 sec.)[/p][p align="center"]Avatar[/p][p align="center"]Ruler of Twilight and First Light[/p][p]When you use a special active skill, you activate the buff Forever Subjugation for 10 seconds. If you stack this 3 times, your attack speed is increased by 5% and your movement speed by 10% for 30 seconds.[/p][p]When you use a special active skill, you activate the buff Forever Subjugation for 10 seconds. If you stack this 5 times, your attack speed is increased by 5% and your movement speed by 10% for 30 seconds. 100 MP will also be restored to you.[/p][p align="center"]Serbius[/p][p]On hit: 3% probability of Serbius’ Grandeur (for 7 sec. +10% critical hit, cooldown: 7 sec.)[/p][p align="center"]Serbius (Black)[/p][p]On hit: 3% probability of Serbius’ Grandeur (for 7 sec. +10% critical hit, cooldown: 7 sec.)[/p][p align="center"]Mecha General[/p][p]On hit: 3% probability of Overheat for 15 sec. (Critical damage and attack speed +5%, cooldown: 30 sec.)[/p][p align="center"]Dark Order[/p][p]On hit: 3% probability of Order Assassin for 10 sec. (Probability of critical hit +10%, critical damage +10%; cooldown: 10 sec.)[/p][p align="center"]Dark Order (white)[/p][p]On hit: 3% probability of Order Assassin for 10 sec. (Probability of critical hit +10%, critical damage +10%; cooldown: 10 sec.)[/p][p align="center"]Nox Venator[/p][p]In Power Boost the effect Dark Instinct is active. Strength skill damage is increased by 5% for 10 sec. (Cooldown: 30 sec.)[/p][p]In Power Boost the effect Dark Instinct is active. Strength skill damage is increased by 2.5% for 10 sec. (Cooldown: 60 sec.)[/p][p] [/p][p]★ Adjusted Difficulty of Megabosses[/p][p]1. Effective immediately for all megaboss dungeons (Titan’s Grotto, Flegas’ Labyrinth, Basteel): 1–6 players[/p][p]2. Entry to the megaboss dungeons Flegas’ Labyrinth and Basteel is now possible at any time (previously: at specific times).[/p][p]3. Since Flegas’ Labyrinth and Basteel can now be entered at any time, free entry is limited to 5 times per day.[/p][p]4. The icon that indicated open entry to megaboss dungeons has been removed.[/p][p]5. The difficulty of the megaboss dungeons has been simplified.[/p][p]Flegas’ Labyrinth[/p][p]1) Phase 1[/p][p]- The HP of Flegas’ Heart has been reduced and the damage it receives increased.[/p][p]- Flegas’ Heart remains fixed in place for a longer duration.[/p][p] [/p][p]2) Phase 2[/p][p]- The HP of Unharmed Flegas has been reduced.[/p][p]- The overload amount of Unharmed Flegas has been increased.[/p][p]- The overload duration of Unharmed Flegas has been extended. [/p][p] [/p][p]3) Phase 3[/p][p]- The HP of Giant Flegas has been reduced.[/p][p]- The Whirlwind buff is now applied from the start of the battle. [/p][p]- The central platform now remains permanently active.[/p][p]- After destroying the head, the boss remains immobilised for longer.[/p][p]- If the hyper skill has been executed at least once previously, it will no longer be forcibly triggered by HP loss afterwards.[/p][p] [/p][p]Basteel[/p][p]1) Phase 1[/p][p]- The HP of Warg Mk B has been reduced and the damage it receives has been increased.[/p][p]- When Warg Mk B’s legs are destroyed, the groggy state lasts even longer.[/p][p] [/p][p]2) Phase 2[/p][p]- Dragon Mk D’s HP has been reduced.[/p][p]- The HP of combat drones and flying drones have been reduced.[/p][p]- The amount of overload caused by turrets on Dragon Mk D has been increased.[/p][p]- The duration of Dragon Mk D’s groggy state has been extended.[/p][p] [/p][p]3) Phase 3[/p][p]- Lamprey GT Mk L’s HP has been reduced.[/p][p]- The HP of Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) have been increased.[/p][p]- The HP of combat drones and flying drones have been reduced.[/p][p]- Turrets’ HP have been reduced.[/p][p]- Defeating Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) increases the duration they remain deactivated.[/p][p]- When reactivated, Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) will now be reactivated each time with reduced HP.[/p][p]- Players can remain on Lamprey GT Mk L for longer.[/p][p]- The cooldown of the charging device pattern has been increased.[/p][p] [/p][p]★ Improved Dungeon Difficulty[/p][p]The difficulty of Shadow Castle has been reduced.[/p][p]- The platform now remains active at all times regardless of Gargoyle movements.[/p][p]- Gargoyles that must be activated to progress to the next stage now remain lit at all times.[/p][p]- Belmez’s attack power has been reduced.[/p][p]- The damage dealt by Belmez’s Slash and Charge has been reduced.[/p][p]- The damage dealt by the Torn Shadow (Aren)’s Slash, Charge and Sword Energy has been reduced.[/p][p]- If Belmez and Aren take a certain amount of damage while gathering power, their attack pattern will be interrupted.[/p][p] [/p][p]★ Improved Bank Interface[/p][p]1. The private bank interface has been adjusted.[/p][p]- When hovering over the private bank rank, a tooltip showing the member rank is now displayed.
- Clicking on Character Selection opens a list of your characters, from which you can quickly and conveniently select the desired character by clicking the nickname or using the simple search.[/p][p]2. The account bank interface has been adjusted.
- When hovering over the bank rank, a tooltip showing the member rank is now displayed.
- Scrolling the mouse wheel now changes the page in the Account tab.
- When depositing or withdrawing ED, amounts of 1,000,000, 10,000,000, 100,000,000 and 1,000,000,000 ED can be conveniently adjusted using the Adjust button.[/p][p] [/p][p]★ Master Class Portrait Update[/p][p]1. When switching to the Master Class, appropriate portraits for the Master Class are added to the alternate movement list.[/p][p]2. When switching to the Master Class, the portrait is automatically adjusted to the current Master Class.[/p][p]3. Settings for the Master Class portrait can only be configured on your own portrait.[/p][p]- The portrait for the 3rd class change is still displayed in the party member interface and the result window.[/p][p] [/p][p]★ Other[/p][p]When reaching level 99, no system announcement will be shown in the chat window.[/p][p] [/p][p]★ Characters[/p][p]General[/p][p]1. The Metalcore Carnival Hairstyle and Dance Festival Hairstyle can now be dyed.[/p][p]2. The Lava Dragon Hairstyle can now be dyed.[/p][p]3. The hairstyles from Preacher Hood (Elsword)/Cleric Hood (Elsword) through Preacher Hood (Rose)/Cleric Hood (Rose) have been added to the EP Shop.[/p][p] [/p][p]Elsword[/p][p]Fixed: Movements during Z sprint in mid-air now function correctly.[/p][p]Immortal[/p][p]Fixed: Movements during ZZ sprint in mid-air now function correctly.[/p][p] [/p][p]Rena[/p][p]Master Markswoman[/p][p]Fixed: MP gain from the combo/active skill of Vibrating Arrow is now correctly applied again.[/p][p] [/p][p]Chung[/p][p]Fixed: When taking damage in mid-air, the character now behaves correctly again.[/p][p] [/p][p]Ara[/p][p]Fixed: The Dance Festival Hairstyle is displayed correctly again.[/p][p]Shakti[/p][p]Fixed: Using \[Switch] Spirit Summoning now correctly triggers Unleashed Magic.[/p][p] [/p][p]Add[/p][p]Fixed: The Black Laguna Hairstyle and the Dance Festival Hairstyle are displayed correctly again.[/p][p] [/p][p]Lu/Ciel[/p][p]Dreadlord[/p][p]Fixed: When using Reaper of Darkness, the Fear Outbreak effect of the Creeping Terror skill is applied correctly again.[/p][p] [/p][p]Ain[/p][p]Florere[/p][p]Fixed: In the Creation Magic state, Requiem (Animus) and \[Switch] Requiem (Animus) consume the correct number of Power Points when used.[/p][p] [/p][p]Laby[/p][p]Sparkly Child[/p][p]Fixed: The effects for the Labysphere skill are executed correctly in all map regions.[/p][p]Rusty Child[/p][p]Fixed: The increased Power Boost charge speed of the Like This? passive skill is applied correctly again.[/p][p] [/p][p]Noah[/p][p]Fixed: The Retro Picnic avatar is now categorised correctly in the Magic Wardrobe.[/p][p]Silent Shadow[/p][p]Fixed: The increased Power Boost recharge speed of the Sea Fog passive skill is now applied correctly again.[/p][p] [/p][p]★ Quest[/p][p]Fixed: In the Season Pass, the message ‘This quest does not exist.’ no longer appears when clicking rapidly.[/p][p] [/p][p]★ Items[/p][p]1. The tooltip for the set effect Deadly Depths has been shortened.[/p][p]2. The description for the Nox Circen accessory has been corrected.[/p][p]3. Fixed: The Luminescent Jack O’ Lantern alternate movement is now correctly executed when taking damage.[/p][p]4. Shark Fisher Rogers’ Treasures (Elsword) to Shark Fisher Rogers’ Treasures (Rose) will no longer be sold after maintenance on 25th February.[/p][p] [/p][p]★ Other[/p][p]1. New maps have been added to the Soul Waterfall and Charming Geyser regions.[/p][p]2. The pop-up window design for NPC buffs from Hot Springs, Meeting Points and Magmelia will be changed.[/p][p]3. The limit in the Magic Wardrobe has been removed; an unlimited number of coathanger items can now be registered.[/p][p]4. Fixed: When equipping the Artefact Ring via drag-and-drop, the highlighted slot in the Artefact menu is displayed correctly.[/p][p]5. Edited the text in the reward mail for Henir’s Time-Space in Challenge Mode.[/p][p]6. Fixed: Porufessor’s quest icons are displayed correctly again.[/p][p]7. Fixed: All tabs and information are displayed correctly again in the Titles menu.[/p][p]8. Fixed: The Power Boost recharge speed of the Unleashing of Anger guild skill is now calculated correctly for both damage dealt and damage received.[/p][p]9. Fixed: In the options menu, only the correct effects are displayed when character skill effects are disabled.[/p][p]10. Fixed: If a cube is opened by an unsuitable character, the pop-up warning is now displayed correctly.[/p][p]11. Fixed: When using the chat menu, all functions work correctly during in-game chat.[/p]