Empire Architect

Empire Architect 1.25

Version
1.25
Version Date
Aug. 8, 2017
Links

Patch Notes

Update 1.25: Entertainment System, 4 new Buildings, and 2 new Resources!

Hi Everyone!

This is a big one today! We got a new system, 4 new buildings, 2 new resources, and some balance changes to boot! The Entertainment System is working well so far. Its very similar to the Religion system in how it works, but it really adds a lot to the planning aspect of the city. The 2 buildings that entertain your people are the Gladiator Pit, and the Theater. Aside from that we have 2 new resource buildings in the Thread Maker, and Weaving Shop. The Thread maker produces Wool, and the Weaving Shop produces Cloth. Thread is a basic resource, and Cloth is an middle tier resource.

Patch Notes:

- New System: Entertainment. The Entertainment system works similarly to the religious system in that it is area based, but rather than dealing with the gods it has double the effect on your people's happiness.
- New Building: Glaidator Pit. The Gladiator Pit provides entertainment for a large area. However Glaidators do tend to die from time to time… The Glaidator pit is a 3x3 building.
- New Building: Theater. The Theater provides entertainment for a medium area. Thesbians require a basic education. The Theater is a 2x2 building.
- New Building: Thread Maker, This buildings spins Wool from Sheep.
- New Building: Weaving Shop, This building weaves Cloth from Wool.
- New Resource: Wool, Wool comes from sheep (7 wool per sheep), and is a basic resource costing just 1/2 (local/trade). Wool is used to make other items.
- New Resource: Cloth, Cloth is made from Wool (4 wool makes 1 cloth), and it is an intermediate level resource costing 6/12 (local/trade). Cloth will be used to make other items at a later date.
- Fixed a bug where opening trade routes could give you money rather than taking it.
- Base Wages for most workshops have been set to 5 up from 4.
- Base Wages for most Finishing Shops have been set to 6 up from 5.
- To offset the base wage increases finished goods have had their trade values increased by 1 or 2 per unit.
- Most production shops are now hold more resources. 40 of the ingrediant(s) (up from 20), and 15 of the product (up from 10). This should help to smooth out production.
- Demolish now stays active until you right click, or toggle it off.
- Fixed a bug in updateing the gods that allowed for them to get mad before you could even start building.
- Swapped AI Player's AI to its own thread. This should help to negate some of the issues with lag in the later game. If you notice anything strange, please let me know, but my tests have showed promising results.
- In the build menu "Social" have been changed to "Amenities" as it is more accurate. (thanks for the feedback)
- Trade routes now have 3-4 items in each segment up from 2-3.
- Added an entertainment overlay.
- All the Mines now only have 4 miners. The production requirements where also dropped by 20% to make up for this.
- All the Farm now only have 4 Farmers. The production requirements where also dropped by 20% to make up for this.
- Reduced some building build times.


I hope you guys like the patch! Let me know what you think! Feed back on new systems is very important!