Empire Architect

Empire Architect 1.26

Version
1.26
Version Date
Aug. 17, 2017
Links

Patch Notes

Update 1.26: Campaign/Tutorial (First 3 Levels).

Hey Everyone,

I'm gonna lead off by saying that this is just a starting point, and that with feedback I will make tweaks and changes to the levels. Is there to many tutorial pieces or are there to few? Are the levels to easy or to hard for the first levels? do the tutorial parts give enough information or to little? Any other feedback would also be helpful! I plan to aim for 1 level added per week on average. The first 5 levels with be the tutorial, and then after that there will be 2 branches of levels, ones that require just building, and others that require combat.

I am sure there will be spelling and grammar issues (I will have it looked over by someone that is better at that kinda thing soon), but if you see any let me know and I will get them changed. If you run into any bugs please let me know, I tested it on 3 resolutions and did each level multiple times so I hope it works ok for at least the vast majority of you… Also there will be new art coming for the campaign menus but it is not done yet…

There are also some polish items added, and balance items changed. Lastly there are 5 more achievements added bringing the total to 8. More will come ;)

Patch Notes:

- Campaign Level 1 - Designed to teach you to feed you people.
- Campaign Level 2 - Designed to teach you to trade.
- Campaign Level 3 - Designer to teach you to build religion and entertainment.
- Warehouses now show all the resources in your city, rather than just the ones that have been introduced to it.
- Storage and trade buildings now state "*Right Click a resource to stop accepting it"
- Slightly slowed down the Deities mood change.
- Trade Values are now affected by difficulty. The old trade values are the "very hard" values currently though this may change, all lower difficulties will gain +5% trade value per level below Very Hard. this should make balancing an economy much easier at the lower levels.
- Added an Achievement for a city of 200 population.
- Added an Achievement for a city of 300 population.
- Added an Achievement for beating level 1 of the campaign.
- Added an Achievement for beating level 2 of the campaign.
- Added an Achievement for beating level 3 of the campaign.
- Fixed a bug in drop downs when the 2nd click on the main button area was not closing the dropdown.
- Fixed a bug in basic tooltips that caused the end of a line early.
- Sheep production slightly slowed down.