Empire Architect

Empire Architect 1.31

Version
1.31
Version Date
Sept. 11, 2017
Links

Patch Notes

Update 1.31: Level 5, AI work, and bug fixes.

Hey Everyone,

Sorry again for being a day later than I thought it would be… So level 5 is the first time you fight a AI player in the campaign, and that faction is Carthage. There are a few tutorial bits, but less than the other levels. After this mission the game will branch out into peaceful missions, and dangerous mission. So for those that dont like to play against an AI this is the only mission you will have to do in order to unlock all the other peaceful missions.

I have spent a ton on time working on the AI, and it really doesnt even feel that much better yet (AI is a very long and arduous process for me). But there are improvements, and it is a step in the right direction. I want to do quite a lot on this front in the future…

Patch Notes:

- Added an Achievement for beating level 5.
- Guard Towers health/upkeep has been increased to 350 from 250.
- Guard Towers damage has been increased to 12 from 9.
- Most of the text was proofed (thanks!).
- Fixed a bug where right clicking resources in the trading post was not stopping them from being received…
- Fixed a very rare crash bug in the resource management pipeline.
- Fixed a bug when your character changes homes, and was walking to their old home, they would sit that until their stamina ran out…
- Major changes to where the AI chooses to group up for attacks.
- Minor changes to when the AI attacks
- minor changes to how an AI approaches attacking.
- The AI will now sometimes stop attacking when it feels it is loosing.
- Fixed the shadow on the new Ceres temple.
- Fixed a bug where constables could end up with to long of a range.
- Dead units now lay around for 12 seconds up from 5, this will make it take longer for another unit to take their place.
- Constables now patrol a slightly smaller area (I will get a range indicator in soon hopefully).

A few links to follow me and/or help support me (I am gonna start including these on all announcements as other dev's have been on my case about not getting my social media stuff out there…

Facebook: https://www.facebook.com/batholithentertainment/
Twitter: https://twitter.com/BatholithGames
Patreon: https://www.patreon.com/BatholithEntertainment