Empire Architect

Empire Architect 1.34

Version
1.34
Version Date
Oct. 4, 2017
Links

Patch Notes

Update 1.34: Reservoirs, Aqueducts, Fountains, and more!

Hey Everyone,

I realize its been longer than normal between patches. This system took quite a bit longer than I expected… That being said you now need fountains which in turn need water from a reservoir in order to keep houses level 2 and above happy. I also added the Bath House (more health services coming soon), which will be needed for level 2 and above houses also. Having more health services than are required will gain you happiness (Formula: house level - 1 = needed health services). So a level 1 house with access to baths will have +1 happiness.

I also added a few storage alerts, as it seems that is a step people seem to be missing when they are having trouble with the game. A few debuffs have been changed, and a few buildings have been added to level 4 and 5 of the campaign that if used well should make both levels easier.

Localization:

I plan to have German and French in on Thursday, right before launch. These 2 languages are all I could afford at this point, but I hope to add more as time goes on.


Patch Notes:

- New Building: Reservoir, Reservoirs store water for use in your city. Reservoirs must be placed by water or attached to Aqueducts.
- New Building: Aqueducts, Aqueducts transport water between Reservoirs.
- New Building: Fountain, The Fountain provides clean water to a specific area. Clean water is good enough for all citizens. Needs access to Reservoirs.
- New Building: Bath House, Bath Houses provide better health through cleanliness, and waste waste disposal. Needs access to Reservoirs.
- New Alert: Low Storage, this alert happens the first time your storage is over 95% full. This alert should help you not forget to build storage (happens to me from time to time).
- New Alert: Low Food Storage, this alert happens when you have a few farms but no Granaries. This alert will only happen once, but it is designed to make sure people know they need food storage.
- Alerts should not longer bombard you right away when you load a game.
- False alerts should no longer go off right after a load.
- Fixed a bug when loading a game, that left people in a bugged state until their stamina ran out.
- The Dice House in now available to build on campaign levels 3-5 (everything after that has access to everything already). This should make it easier to get your happiness numbers up.
- The debuff for an undesirable home has been increased from -2 to -3 happiness.
- New debuff for level 2 houses: "Wants Clean Water", which means that they want water from a fountain. If they have access to a well the dubuff is -2, but if they have access to no water it is -4.
- New debuff for level 2 houses(and above): "Wants Health Services" which is a debuff of -1 happiness if there are no health services available to the home. You need 1 health service for each level home 2 and above.
- New Buff, "Healthy" which is a +1 happiness buff for every extra health service that a home has access to.


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