Empire Architect

Empire Architect 1.37

Version
1.37
Version Date
Oct. 12, 2017
Links

Patch Notes

Update 1.37: Doctors Office

Hey Everyone,

Today I added the Doctors Office, which is a small building that gives out health services. Doctors require education. Most of the the patch however is bug fixes and balance changes. The game should be quite a bit easier on lower difficulty levels now, and everything (including the Doctors Office) that is in this patch either came directly from your feedback OR I found and fixed while working on your feedback issues.

I have not made it to all of the feedback/bugs/issues yet. It took me most of the day to work out why level 5 was having so much lag about 25 minutes into the level. I think I have fixed that, and I also reduced the overall CPU usage of the game by about 8% in larger cities. I will have another patch for you guys on Friday!

Patch Notes:

- New Building: Doctors Office, Doctors Offices provide better health through healing sick people. Doctors do require a basic education (which will be raised to a secondary education when I get that in). Doctors offices are a 1x1 building with a short range.
- New Overlay: Health Overlay, this overlay will help you see how your health services are doing at a glance.
- I added more info to the building info menu of houses. This should help to clearify what the house desires and what it is getting.
- Trade routes now have real names :)
- Trade routes now have differing costs (this only affects custom Games).
- Thread maker now makes 8 thread per sheep, up from 1.
- Reservoirs how have 7 range up from 5.
- Reservoirs no longer have the working animations play.
- Fixed a bug in the bath house that made its spread not accurate.
- Mints and most trade goods now yield more money on lower difficulties.
- Farms now produced 10% more food.
- I spent Spent some time optimizing the game for larger cities, overall the game should use about 8% less resources when cities get large (I will do more in the future, but this shoudl help smooth things out a bit).
- Fixed a bug where the AI was continuing to increase its population even when it did not need to (I believe this is what was causing the level 5 lag).
- The tooltips no longer state a level number on the campaign levels, instead they now state if the level is Peaceful or a Battle.


Lastly,

If you are enjoying the game (or at least like the direction it is going), please put a review up for the game as it really helps me out. Positive reviews causes steams algorithm to send more traffic to the game, which in turn allows me to spend more money on assets and sounds for the game.