Empire Architect

Empire Architect 1.43

Version
1.43
Version Date
Nov. 9, 2017
Links

Patch Notes

Update 1.43: Event System, and Favor System

Hey Everyone,

I know its bit a bit since the last patch, but this set of systems took quite a bit of time to put in (as well as some sickness downtime on my part). I needed to get these in the game before I do any more levels. The systems will give me the ability to do quite a bit more with levels, which should give them much more depth. These systems are in their simplest form right now, but I plan to add events at a rate of 1-2 per month for awhile.

Patch Notes:

- New Rating: Imperial Favor, This rating reflects how the emperor feels about your work. Imperial Favor will start to be required to complete levels (I will be adding it into at least level 6 & 7 next week I hope). Low favor rating will cause the Emperor to act out against you and your city.
- Event System, I laid the ground work for the event system that I have talked about previously (this is why this update took so long), for now it is only being used to fuel the Imperial Favor rating but it will expand (I am hoping to add an event or 2 per month for awhile).
- New Event: Resource Request, This event takes place when the emperor requests resources from you. The request is timed, and requires you to send X amount of Y resource. If fulfilled in time, you will gain Imperial Favor, if not then you will lose Imperial Favor.
- New Event; Imperial Fine, This event only takes place when you have positive money, and a favor rating of -10 or less. This event will fine you between 400 and 2000 denarii, and raise your favor rating by 5 points. This serves as both a penalty for low rating, as well as raising you out of that low rating.
- New Stat Tab: Imperial Tab, This tab will show all imperial requests, and any other imperial bits that get added over time.
- Fixed the width on one of the alerts for Ceres.
- Fixed a bug where level 2 roads didnt load correctly.
- Fixed a rare bug that could cause a small amount of starving to incorrectly occur. This may account for 2-3% of starving in large cities.


Lastly,

If you are enjoying the game (or at least like the direction it is going), please put a review up for the game as it really helps me out. Positive reviews causes steams algorithm to send more traffic to the game, which in turn allows me to spend more money on assets and sounds for the game.