Empire Architect

Empire Architect 1.46

Version
1.46
Version Date
Nov. 29, 2017
Links

Patch Notes

Update 1.46: Desire system 2.0, Level 3 housing, rebalancing, and some major bug fixes.

Hey Everyone,

I hope you all had a great week last week, and happy belated Thanks Giving for all you USA peoples! So this is one of my biggest patches I have ever done for this game (normally they are many small patches, rather than a few large ones), but this is a big change and it required time.

Desires system 2.0:

Desires are no longer based on the home that the unit is living in, but rather based on their desired home. This should make it more beneficial to upgrade homes (less negatives all at once). Desires now give +2 happiness for each desire they have in their inventory, and -1 for any desire that is missing. I have been putting a ton of testing into this system, but it will requires some tweaking to perfect. This system allows for much higher happiness of well made cities, but is more punishing for poorly made cities.

Level 3 housing:

Most of the jobs that wanted level 2 housing now want level 3 housing. In general finishing workers, architects, priests, and constables want level 2 housing now. This should require many many more houses to be upgrades, as a result the upgrade costs for houses have been cut in half.

Patch Notes (I will be honest some of the minor changes didnt make it on the list):

- Added A starving overlay. Red means at least 1 person is starving that lives there.
- The "Obtained Desires" buff has been fully reworked. Now it will check daily to see if the units desires are met, and then grant a +2 happiness buff for all met desires, and -1 desires for all unmet desires. This will allow a much higher happiness cap in well run cities, but it will reduce happiness for poorly run cities.
- Desires are no longer based on the house that the individual is living in, rather they are now based on what level house they desire to live in… This will push the users towards upgrading housing appropriately.
- Almost all professions that required level 2 housing previously, now require level 3 housing. The exception to this is priests who will remain at 2.
- Architects wages have been raised to 6 from 5.
- Architects now desire level 2 housing.
- Constables now desire level 2 housing.
- Game Operators now desire level 2 housing.
- Blacksmiths now desire level 2 housing.
- Furniture Workers now desire level 2 housing.
- Tailors now desire level 2 housing.
- Bowyer Workers now desire level 2 housing.
- Mint Workers now desire level 2 housing.
- Pottery Workers now desire level 2 housing.
- Wine Workers now desire level 2 housing.
- Butchers now desire level 2 housing.
- Level 2 housing upgrade cost reduced to 25 Denarii and 2 wood from 50 Denarii and 3 wood.
- The penalty for wanting clean water for level 2 houses has been reduced to -1 happiness from -2 happiness.
- Wealthier people now eat a bit more food.
- Residence of level 1 housing no longer desire basic items.
- The "Paid On Time" happiness buff has been removed, as it was no longer needed, and always present in the current format.
- Town Halls now start with 20 Wood, 10 Bricks, and 4 Lumber in custom games. This should help get your city going early.
- Grapes now produce more slowly.
- Sheep now produce faster.
- Clothing now produces faster.
- Clothing now costs 5 cloth for 2 Clothing, down from 3 cloth for 1 clothing.
- Wool Thread now produces faster.
- Cloth now produces faster.
- Reservoirs range is now 8 up from 7.
- Doctors office range is now 4 up from 3, but the building now wants 3 doctors up from 2.
- Swords now require 5 iron to make down from 6.
- Markets can now store 125 items up from 100, the upgrade has also been increased to 150 from 125.
- Wants Education debuff has been reduced to -1 happiness from -2 happiness.
- Fixed a bug in the "not accepting" feature that could allow the resource in.
- Fixed a bug in the shopping AI that could result in a unit not buying something when they otherwise should have (this will reduce starving in large cities).


If you guys are enjoying the game, or at least the direction it is going, please take a second and put up a review for the game. Positive reviews help boost traffic, and thus will increase how much I can spend on the game. Thanks in advance!