Empire Architect
Empire Architect 1.48
Version Date
Dec. 19, 2017
Patch Notes
Update 1.48: Invading Army Event, AI work, fixes
Hi Everyone,
I hope you are all having a great holiday season! This update adds small invading armies to the list of possible events, this event can be turned off in custom games, as I have added a new option for it, and it should be off for all saved games. So if you want to play with this feature then you will need to start a new game.
I also spent some time working on getting the AI doing a bit more, there is much more to do on this front, but this should help them step up a bit.
- New Event: Invading Army, this event creates a banner which will then spawn a small army after a short period.
- New Alert: Invading Army Alert, this will alert will tell you the event is happening, and give you a "Go To" link.
- AI's attack timings have been tweaked. This should produce a more consistent behavior.
- AI's should now do a bit more with their cities (I will continue to add to this).
- Architects have been tweaked to favor closer buildings even more than before (I will continue to monitor this).
- Buildings decay about 2.5% more slowly now.
- The list of city issues has been expanded to 4 items rather than 3.
- Rubble Piles should now draw under units rather than over them.
- Increased the font size of some of the text on the campaign level info screen.