Empire Architect

Empire Architect 1.50

Version
1.50
Version Date
Jan. 29, 2018
Links

Patch Notes

Update 1.50: Desirability System, and Accent marked button text.

Hey Everyone,

I didnt quite get this patch finished last Friday, but here it is :)

The Desirability System is a system that assigns a desirability value to each house. This value is negatively affected by close proximity (denoted by a red area finder) to production, workshop, farm, and finishing buildings. I also added a statue building to the game that will boost the value by 1. I plan to had a couple more positive buildings to this system at a later date. Positive desirability gives positive happiness, where as negative desirability will give negative happiness.

I spent some time reworking but button class to include the custom font on them (this will allow the accent marks for French and German). I tested this change quite a bit, and I currently dont see any bugs in the process. But the button class is super widespread throughout the game, so if you see anything odd happening please let me know.

Patch Notes:

- Desireability system, placing housing right next to production, farm, workshop and finishing buildings will cause people unhappines.
- New Building: Statue, Statues raise Desireability in a small area.
- New Overlay: Desireability, -2 or less = red, -1 = orange, 0 = yellow, 1 = light green, 2+ = green.
- I reworked buttons to include the custom font of the game. This should mean that accent marks are now on the buttons, but it could also cause issues. I have tried to text the game in multiple ways, but it is possible that I have missed some bugs created by this process.
- Fixed some spacing around text.
- Added French and German to the Exit menu of the game.
- Fixed some translated text.