Empire Architect
Empire Architect 1.53
Version Date
March 15, 2018
Patch Notes
Update 1.53: Level 10 and bug fixes.
Hello Everyone,
Level 10 is up, and it is a level that has minimal base materials. This means you will need to trade for base materials and then manufacture more complex goods for trade. I really enjoy this level, I really hope you guys do too! Let me know what you think…
Patch Notes:
- New Level: Cassel, this level will require you to trade for materials in order to manufacture other goods to sell.
- New Achievement for beating Cassel.
- The Town Hall art has been redone, it is now in the proper perspective.
- Trading Posts now store up to 75 items, up from 50.
- Fixed a bug that could cause tutorials to appear in the custom games if you played a campaign mission prior to it.
- Increased the max occupants of level 2 and 3 housing to 7 and 8 respectively up from 6 and 7 respectively.
- Trading posts now trade 25% faster.
- Some finished goods have had their trade values slightly increased.
If anyone wants to help translate the next level text into French or German Please see below:
<chunk id="1">Governor, we have quelled rebellions in northern Gaul and it is our goal to appease the Gauls through industry and culture.</chunk>
<chunk id="2">We have found very little useable resources in the area, but constructing a city in this area will help us to better spread Roman Culture. You will need to trade for base resources, and then convert those base resources in to goods that can be sold for higher prices. Make sure to have plenty of Trading Posts in your city in order to facilitate all of the trade needed.</chunk>
Lastly,
If you guys are enjoying the game, please take a second and toss up a review. Reviews really help drive traffic to the game, and will allow me to spend more on it in the future.