This major addition to the game content includes the long-awaited espionage system (spying, infiltration and pillaging). It also includes an entire Major Faction, the Forgotten, whose gameplay is based on espionage.
Get it here:
http://store.steampowered.com/app/374500ADDITIONS [Shadows]
- Added a new Major Faction: the Forgotten
- Added a new Army action: Pillage
- Added a new Hero action: Infiltration
- Added a new City action: Roundup
- Added the Infiltration actions, unlocked once a spy has infiltrated an opponent city
- Decrease Vision
- Reveal Spy
- Decrease Diplomatic Cost
- Decrease Science Production (non Forgotten-specific)
- Steal Technology (Forgotten-specific)
- Decrease Morale
- Decrease Industry Production
- Decrease Population
- Damage Fortification
- Target Governor
- Added new diplomatic interactions related to the espionage
- Added a new diplomatic term: Prisoner Exchange
- Added the Camouflage (invisibility on forest tiles) and Stealth (invisibility on all tiles) capacities
- Added the Dual Wield capacity (-50% on attribute bonuses from offhand weapon)
CHANGES AND ADDITIONS [All versions]
- Added a new game option in order to show/mask the empire information and curves displayed in-game
- Added the ability to whisper to a known player by clicking on his/her status sector in the End Turn panel
- Added a new tab in the options: controls can be redefined
- Added new controls:
- Bottom of all construction queues: you can now add an improvement at the bottom of the construction queue of all your cities by pressing CTRL when you click on the chosen improvement.
- Top of all construction queues: you can now add an improvement at the top of the construction queue of all your cities by pressing SHIFT when you click on the wanted improvement.
- Top of one construction queue: you can now add an improvement at the top of the construction queue of a city by pressing ALT when you click on the chosen improvement.
- Added several new key bindings
- AI now takes into account the market-value of luxury and strategic resources in diplomacy
- Remove retreat possibility when being in a besieged district
- +1 on unit military upkeep when in armies
- "Fragile Health" and "Make Trade not War" trait costs have been increased
- Added City Upkeep to a couple of Improvements where it was still missing
- Added a confirmation message to hero assignment in case the army is made of Privateers
- Impacted with gamespeed the time required to reach the max value of Research and Commercial agreements bonus
- Reduced "Fast" Game Speed multiplier on Luxury and Strategic Resource Production (from 2 to 1.5)
- Added the Sharp Sense capacity to shields
- Changed Titanium Shields Damage bonus (5%/10%/20%) to a 5%/10%/20% Life bonus
- Decreased Damage bonus granted by Glassteel on weapons (-50%)
- Decreased Attack bonus granted by Titanium on weapons (-50%)
- Tweaked Movement bonus granted by Improved Movement capacity on Iron Talismans:
- Tier1: +1 Map Movement, +1 Battle Movement, +3 Initiative
- Tier2: +2 Map Movement, +1 Battle Movement, +5 Initiative
- Tier3: +3 Map Movement, +1 Battle Movement, +7 Initiative
- Increased bonus granted by Glory of Death capacity on Titanium Talismans:
- Tier1: +0.5 Morale per adjacent enemy
- Tier2: +1 Morale per adjacent enemy
- Tier3: +1.5 Morale per adjacent enemy
- Reduced Vision bonuses granted by Improved Vision capacity on Iron rings:
- Tier1: Improved Vision 1 (+1 vision) + Sharp Sense 1
- Tier2: Improved Vision 1 (+1 vision) + Sharp Sense 2
- Tier3: Improved Vision 2 (+2 vision) + Sharp Sense 3
- Reduced Damage bonus granted by Improved Damage capacity on Titanium rings: Tier1: +10% / Tier2: +20% / Tier3: +30%
- Reduced Initiative bonus granted by Improved Initiative capacity on Glassteel rings: Tier1: +10% / Tier2: +20% / Tier3: +30%
- Tweaked Defence bonus granted by Improved Defence capacity on Adamantian Rings: Tier1: +15% / Tier2: +30% / Tier3: +60%
- Tweaked Attack bonus granted by Improved Attack capacity on Palladian Rings: Tier1: +15% / Tier2: +30% / Tier3: +60%
- Tweaked contextual damage bonus granted by Retaliation capacity on Palladian Talismans: Tier1: +15% / Tier2: +30% / Tier3: +60%
- Increased Army Defence bonus granted by Adamantian Insignia, to Tier1: +5 & +15% / Tier2: +10 & +30% / Tier3: +15 & +40%
- Increased Army Attack bonus granted by Palladian Insignia, to Tier1: +15% / Tier2: +30% / Tier3: +40%
- Increased Unit Defence bonus granted by the Adamantian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%
- Increased Unit Attack bonus granted by the Palladian Ring, to Tier1: +25% / Tier2: +50% / Tier3: +75%
- Increased Unit Strike-Back Damage bonus granted by the Palladian Talisman, to Tier1: +30% / Tier2: +50% / Tier3: +70%
- Reduced by 30% the base price of Heroes on market
- Increased by 30% healing cost when a hero gets disabled
- Multiplied by 2 instead of 3 Healing speed bonus from the Hero Skill Fast Healer Level 1 and Level 2
- Removed all Food references in the Broken Lords' empire plans and added new options instead
- Doubled the Era 1 research bonus granted by the Quest reward of the first Broken Lords quest chapter
- Decreased a bit the amount of Dust required in step 2 of the first Broken Lords quest chapter
- Increased by 2 Life Drain capacity bonus of the Broken Lords Ryder
- Reduced from 50% to 35% of Damage value the Dust Bishop Healer capacity
- Decrease to 15% Healing Halo capacity bonus
- Reduced by 30% Damage base attribute value of Drider, Eyeless Ones and Drakkens Heroes
- In addition to militia and fortification, Cultists now have one additional Militia slot compared to other factions
- Reduced from 50% to 35% the bonuses granted by the 2 Cultists quest Items called "The Wordless Will" and "Order of Isiver"
- Reduced from 25% to 20% resources extracted from region deposits by converted Cultists villages
- Removed information displayed in the Empire Bonuses Screen due to game speed
CHANGES AND ADDITIONS [Guardians]
- Decreased by 2 the effect of the Guardian earthquake on tiles that are not the target
- Tweaked the "Minor Faction, Major Pain" cooperation quest
IMPORTANT FIXES [All versions]
- Fixed a desync caused when a user joins the AI slot of a progress in session
- Fixed an issue where an assert message is generated for the user multiple times during the late stages of a session
- Fixed an issue where a skippable assert generated at the beginning of every turn during late-game in a session
…And we're running out of characters once again, so for the full release notes visit the official Dev Blog.You'll find our trailer here:
https://www.youtube.com/watch?v=449kwDubrRoWe hope you all enjoy our recent additions with Shadows!
Sincerely,
~Amplitude Studios