ENDLESS Space 2
ENDLESS Space 2 1.2.6
Version Date
Feb. 1, 2018
Patch Notes
[1.2.6] Patch Notes
[1.2.6] Patch Notes
[FIXES]
[*]Fixed an issue where stock value “(0)” was displayed after the name of the
[*]Economic Tribute term was offered in a demand, even when not a quantified resource
[*]Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
[*]Fixed an issue where the production per turn symbol was not displayed for luxury resources
[*]Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
[*]Fixed an issue where the technology unlock notification could only show up to 3 unlocks
[*]Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
[*]Fixed an issue where the Argosy readiness timer did not display after loading the session
[*]Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
[*]Fixed an issue where debug text was displayed in the Riftborn "Machine
[*]Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
[*]Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
[*]Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
[*]Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
[*]Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
[*]Privateers status can now be toggled off even when not in friendly influence
[*]Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
[*]Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
[*]War instances are no longer destroyed more than once when forming multiple alliances simultaneously
[*]The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
[*]The colonization cutscene now plays each time the Argosy colonizes a system
[*]Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
[*]Fixed an error on wrecked ark tooltip in rare situations
[*]Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
[*]Fixed population collection bonuses not being updated when an ark was destroyed
[*]Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
[*]Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
[*]Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
[*]Fixed Vaulters assets being exportable when the DLC was disabled
[*]Add-Ons can now be activated in the Content Screen in the Mac version
[*]Fixed error + desync generated when an Argosy was destroyed in multiplayer
[*]Fixed skippable assert generated in GUI when relation was maxed with pirates
[*]Fixed end-turn freezing due to quests
[*]Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
[*]Pirate lairs now allow trading routes to pass when in a friendly status with them
[ADDED]
[*]Added feedback on hovering module items to make clear which slots are compatible
[BALANCE]
[*]Increased the cost in Dust to remove a Pirate Mark on a System
[*]Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
[*]Added special indication to AoE weapon modules
[*]Restored growth generation value to pre-Vaulters level
[*]Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
[*]Ship without at least one weapon or siege module will now be unable to siege a system
[*]Added special informative section to energy squadron module description
[*]Projectile and kinetic enhancer will now have the right effect on large weapon
[*]Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
[*]Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
[*]Pressure values are now capped:
— From Score at 5 / turn
— From Border friction at 5 / turn
— From Covered Systems at 12 / turn
[*]Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
[*]Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
[*]Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
[*]Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
[*]Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
[*]Balanced trait cost for Core Worlds (reduced from 10 to 5)
[PERFORMANCE]
[*]Improved Contextual diplomacy performance
[*]Enhanced speed-up in AI synchronization with gameplay
[QUESTS]
[*]"The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
[*]“Pirate Quest DLC1” Add Military effect on its objectives
[*]The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
[*]The "Vital Statistics" exploration quest now offers a compelling choice
[*]"Ice Age" exploration quest did not fail if the quest planet was destroyed
[*]False information displayed in the tutorial when discovering a new constellation as the Vaulters
[*]Custom Vaulters can now finish their quests
[*]An error message that sometimes appeared in the Pilgrim’s quest has been fixed
[*]Metaplot now has locked systems in order to avoid asset caused by Archivist Quest
[AI]
[*]The AI will now better handle offering strategic and luxury resources in
diplomatic contracts
[*]AI empires will now attack pirates more often
[*]Fixed AI interception behavior
[*]Fixed AI understanding of system importance