ENDLESS Space 2

ENDLESS Space 2 1.2.8

Version
1.2.8
Version Date
Feb. 8, 2018
Links

Patch Notes

[1.2.8] Patch Notes



[1.2.8] Patch Notes



[FIXES]
  • Fixed an issue where system scan view did not display production after loading a session
  • Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
  • Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players
  • Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology
  • Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip
  • Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen
  • Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship
  • Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
  • Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
  • Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
  • Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
  • Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
  • Fixed an error related to achievements and the Archivist hero
  • Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
  • Fixed Vaulters being able to decolonize their home system
  • Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
  • Fixed some situations where an empire could be in two alliances at once and cause critical errors
  • Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
  • Fixed auto-explore button being clickable for Argosy while it is setting up a portal
  • Fixed a rare issue in space battle between AIs causing the game to get stuck
  • Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
  • Fixed players being able to decolonize all of their systems at once
  • Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
  • Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
  • Fixed Vaulters not knowing the empires they have spawned next to
  • Fixed quest "The lost expedition" being able to permanently destroy the Argosy
  • Fixed rare error in diplomatic contracts
  • Fixed population not appearing in Senate screen if it has been received via migration only
  • Fixed civilian fleets being attackable by allies
  • Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
  • Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
  • The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
  • Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
  • Fixed the color of the guard feedback for privateer fleets
  • Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
  • Quests can now prevent a system from being converted
  • Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
  • Privateers can now siege systems
  • Fixed Argosy not being able to colonize Pirate Hunting Grounds
  • Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon

[QUESTS]
  • Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
  • Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
  • The lost expedition: Rescue path quest now fails if the quest planet is destroyed
  • Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
  • The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
  • Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed