ENDLESS Space 2
ENDLESS Space 2 1.2.8
Version Date
Feb. 8, 2018
Patch Notes
[1.2.8] Patch Notes
[1.2.8] Patch Notes
[FIXES]- Fixed an issue where system scan view did not display production after loading a session
- Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
- Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players
- Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology
- Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip
- Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen
- Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship
- Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
- Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
- Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
- Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
- Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
- Fixed an error related to achievements and the Archivist hero
- Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
- Fixed Vaulters being able to decolonize their home system
- Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
- Fixed some situations where an empire could be in two alliances at once and cause critical errors
- Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
- Fixed auto-explore button being clickable for Argosy while it is setting up a portal
- Fixed a rare issue in space battle between AIs causing the game to get stuck
- Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
- Fixed players being able to decolonize all of their systems at once
- Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
- Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
- Fixed Vaulters not knowing the empires they have spawned next to
- Fixed quest "The lost expedition" being able to permanently destroy the Argosy
- Fixed rare error in diplomatic contracts
- Fixed population not appearing in Senate screen if it has been received via migration only
- Fixed civilian fleets being attackable by allies
- Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
- Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
- The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
- Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
- Fixed the color of the guard feedback for privateer fleets
- Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
- Quests can now prevent a system from being converted
- Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
- Privateers can now siege systems
- Fixed Argosy not being able to colonize Pirate Hunting Grounds
- Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon
[QUESTS]- Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
- Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
- The lost expedition: Rescue path quest now fails if the quest planet is destroyed
- Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
- The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
- Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed