ENDLESS™ Legend 2

ENDLESS™ Legend 2 Update #23 - First Pass to District Scaling Cost

Version
Update #23 - First Pass to District Scaling Cost
Version Date
April 23, 2026
Links

Patch Notes

Update #23 - First Pass to District Scaling Cost

[p]​Hey everyone,[/p][p align="start"][/p][p align="start"]While we are targeting the next big update to have all the changes to the scaling cost, we want to drop a first patch.[/p][p][/p][p align="start"]This will help us to see if the direction we are going is something you like 🤗[/p][p align="start"][/p][p align="start"]For this update, we reduced the scale cost of what we will call "basic district". [/p][p align="start"]The idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.[/p][p align="start"][/p][p align="start"]Basic District = Farm, Works, and Communal Habitation[/p][p align="start"][/p][p align="start"]Here is the formula, for those of you interested in it (example below)[/p][p][/p][p] [/p][p]Before[/p][p]After[/p][p]Farm Cost[/p][p]&[/p][p]Work Cost[/p][p]84 + Target.DistrictCountFood * 100 + (1 + Target.DistrictCountAnyDistricts / 10) ^ 6[/p][p]5000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 10 + 30 * Target.DistrictCountFood)[/p][p][/p][p]👨‍🏫 Cost base 60 plus 30 for every Farm/Works you already have, +10 for every district you already have (except the city center)[/p][p][/p][p]Note: To avoid overflow, the cost in Industry will cap at 5,000. Remove the city center from consideration by subtracting 1.[/p][p]Communal Habitation Cost[/p][p]50 + Target.DistrictCountAnyDistricts * 5[/p][p]5000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 5 + 15 * Target.DistrictCountPopulation)[/p][p][/p][p]👨‍🏫 Cost base 60 plus 15 for every Communal Habitatation you already have, +5 for every district you already have (except the city center)[/p][p][/p][p]Example 1 > You are building ONLY Farms[/p][p][/p][p]Number of Farms[/p][p]Cost Farms Before[/p][p]Cost Farms After[/p][p]0[/p][p]86[/p][p]60[/p][p]1[/p][p]186[/p][p]100[/p][p]2[/p][p]287[/p][p]140[/p][p]3[/p][p]389[/p][p]180[/p][p]4[/p][p]492[/p][p]220[/p][p]5[/p][p]595[/p][p]260[/p][p]6[/p][p]701[/p][p]300[/p][p]7[/p][p]808[/p][p]340[/p][p]8[/p][p]918[/p][p]380[/p][p]9[/p][p]931[/p][p]420[/p][p]10[/p][p]1031[/p][p]460[/p][p][/p][p]Example 2 > You are building other buildings than Farms[/p][p][/p][p]Number of Any other Districts than Farm[/p][p]Cost Farms Before[/p][p]Cost Farms After[/p][p]0[/p][p]86[/p][p]60[/p][p]1[/p][p]87[/p][p]70[/p][p]2[/p][p]89[/p][p]80[/p][p]3[/p][p]92[/p][p]90[/p][p]4[/p][p]95[/p][p]100[/p][p]5[/p][p]101[/p][p]110[/p][p]6[/p][p]108[/p][p]120[/p][p]7[/p][p]118[/p][p]130[/p][p]8[/p][p]131[/p][p]140[/p][p]9[/p][p]148[/p][p]150[/p][p]10[/p][p]170[/p][p]160[/p][p][/p][p]Both situations are different, as the formula takes into consideration the number of X districts you already built and the total number of districts.[/p][p align="start"]Also, we incorporated a max cost to avoid scaling "To Infinite and Beyond."[/p][p][/p][p][/p][p][/p][p]On our next big update, there will be further changes, but again, this is a first version to see your thoughts.[/p]
  • [p]What do you think about the changes ❓[/p]
  • [p]How does it feel ❓[/p]
[p align="start"] [/p][p align="start"]I hope not to see more images like this one…. [/p][p][/p][p][/p][p align="start"]Team reaction 👇[/p][p align="start"][/p][p align="start"][/p][p][/p][p align="start"]Have a nice day ^-^[/p]