ENDLESS™ Legend 2

ENDLESS™ Legend 2 Update #3 - Victory Conditions Balancing

Version
Update #3 - Victory Conditions Balancing
Version Date
Sept. 25, 2025
Links

Patch Notes

Update #3 - Victory Conditions Balancing

[p]
\[Version Ea0_0.71.158063][/p][p][/p][p]Hey everyone, another day, another update! Apart from hotfixes we wanted to do a quick balancing pass to most of the victory conditions as we know it has been a point of discussion among the community.[/p][p]Let us know what you think 😊 [/p][p][/p][p][/p][p]Balancing Victory Conditions[/p][p]We introduced a variable that take into consideration the difficulty that the player selected for their game. This will make the objectives more easy to adjust.[/p]
  • [p]Multitudes & Wealth Victories made harder[/p]
[p]Multitude (Food Victory) > between 70 - 130 population[/p][p]Wealth (Dust Victory) > between 20 - 60 strategic resources[/p]
  • [p]Acclaim, Stature, Insight Victories made easier [/p]
[p]Acclaim (Industry Victory) > between 3-7 monuments[/p][p]Stature (Diplomatic victory) > between 20-40 minor faction pacified[/p][p]Insight (Dungeon victory) > This one is a bit more complicated as it take into consideration the map size. I will spare you from the math class. But it should be easier 👍[/p][p][/p][p]We will keep monitoring your feedback closely on this topic to continue improving them. [/p][p] [/p][p]Necrophage:[/p]
  • [p]Fixed a crash upon consuming an enemy city. Thank you Trivity for the bug report[/p]
  • [p]Fixed an issue where Burrows would stay visible and tooltipable after razing them - Thanks Danger and Lehodryc for the bug reports on Steam[/p]
[p] [/p][p]Tutorial & Hints:[/p]
  • [p]Fixed an issue where the hints could stop behaving correctly on Steam Deck in specific cases[/p]
  • [p]Removed a hint about signing treaties as it felt too spammy for players[/p]
[p] [/p][p]Quests: [/p]
  • [p]Fixed an issue where the text was overflowing in the "A Broken Mirror" quest when the font size was on 2[/p]
[p][/p][p]Key Character Events [/p]
  • [p]Removed Rewards on introduction events of Characters in Key Character Events.[/p]
  • [p]Added Rewards based on player's previous choices on subsequent Key Character Events. We will improve on this on a future update.[/p]
[p] [/p][p]General Improvements[/p]
  • [p]Improving messaging ingame in the pop-up that warns players the game doesn't have enough permissions to write on the disk. If you had this issue, please check out for troubleshooting [/p]
  • [p]Fixed a visual issue where the status of a unit would be visually applied to any unit of the same army.
  • For example, the "Dying" status of Marquis Galari unit from the Last Lords faction quest was visually spreading the "Dying" status to others units of his army anymore. [/p]
[p] [/p][p]Bugfixing: [/p]
  • [p]Fixed a crash at End Turn linked to subjugation[/p]
  • [p]Random crashes to desktop while buying tiles in foundation with influence \[link] - Arthur trying to repro, waiting for info[/p]
  • [p]Fixed an issue where the text was overflowing in the population selection in the City UI[/p]
  • [p]Fixed a visual issue where "regular" schematic views feedbacks would not overlap properly with corruption schematic view feedback[/p]
  • [p]Fixed a technical issue where unit pin in battles was not displayed if the unit had too many health points. Thank you whoever managed to have a hero that had 12 000 health points to trigger this bug (we know you cheated!)[/p]
  • [p]Fixed a technical issue occurring when selecting "Normal Game" in the First Time User Flow in very specific cases[/p]
  • [p]Fixed a technical issue when showing councilor in the councilor list when assigning them to the council in specific cases[/p]
  • [p]Fixed a technical issue when the end round button was showing as active when it should have been disabled when no unit was selected[/p]
  • [p]Fixed a technical issue with a terrain shader[/p]
  • [p]Fixed a technical issue when the game tries to create a subjugation with a dead army (We don't have any undead faction yet!)[/p]
  • [p]Fixed a technical issue where the Strip tile action from the Necrophages would continue after the army doing it was destroyed in specific cases (pesky bugs!)[/p]
[p][/p][p]See you in a few mins to discuss the future changes on the UI 👀[/p][p][dynamiclink href="https://store.steampowered.com/news/app/3407390/view/496081831875051878"][/dynamiclink][/p][p][/p]

Your Feedback Matters: Reviews and Community 

[p align="start"]There’s a reason we are putting Endless Legend 2 into Early Access: We want to hear from you, our players. [/p][p align="start"]So if you’ve spent some time with the game, please let us know what you think! Leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.[/p]