Enemy Mind

Enemy Mind Full Release!

Version
Full Release!
Version Date
June 6, 2014
Links

Patch Notes

Full Release!

Hi Folks.

We've been working hard to make the game feel just right and get out all the bugs and we're excited to tell you that we're finally out of Early Access!

We've done quite a bit of work to the game since our first early access build, here are some highlights, in no particular order:
  • Balanced and rebalanced and perfected and re-perfected the eight levels.
  • Added a bunch of surprise unlockable features that you'll have to earn (one might be a flappy bird clone)
  • Finished the boss battles.
  • Made lots of improvments to the boss battles.
  • The story is complete and even makes sense! Seriously, if you can stop shooting long enough, you'll like it.
  • Optimizations that should allow the game to run more smoothly on low end machines.
  • Introduced and, importantly, removed lots of bugs.
  • Added leaderboards to each level and to the whole game and to everything else we could think of.
  • Taught a Speak & Spell to say "Aratus."
  • Made an awesome website where you can see the leaderboards.
  • Added windowed mode, in case your screen is just too darned big.
  • Slept very little.
  • Replaced the boss fight music with really good boss fight music.
  • Added dynamic explosions to the particle explosions so that our explosions could have explosions, because explosions.
  • Added Xbox One Controller support.

If you've been playing, thanks so much for playing Enemy Mind in Early Access and giving us your invaluable feedback. It's really been great to get to finish this project in front of real players and try to make the game that you want.

If you're just joining us, thanks! Please don't think we don't want to hear from you now that we're out of early access. Tell us what you like and don't like. If you see me hanging out in group chat, stop in and say hi.

See you on the leaderboards!

(seriously, knock me off the top, it's embarrasing!)