Enter the Gungeon
Enter the Gungeon 1.0.4
Version Date
April 11, 2016
Patch Notes
Patch 1.0.4
Made key acquisition more reliable
Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
Added d3d11 support (which may help some players with black screen and map issues)
Fixed an issue where enemies could spawn in unreachable locations
Players can no longer teleport in coop while one player is interacting with a shrine or NPC
Players can no longer be set on fire while ethereal
Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
Fixed an issue where Lost Adventurer progress was not being tracked correctly
Fixed an issue where Gunsling King progress was being tracked twice per success
Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)