Hey Gungeoneers,
Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions.
Patch notes below:
Patch 1.1.2
Improvements/Balance Changes- Reduced Glass Guon shop chance
- Updated input library for better handling of new controllers and OS updates
- Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes- All Floor 4 bosses now have a single, unique challenge
- Zone Control - Number of boxes now scales up with room size
- Gorgun's Gaze - Timing is a little more forgiving
- Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
- Hammer Time - Increased time between attacks slightly and removed attack timing variation
- Adrenaline Rush - Reduced the increase speed and max speed in boss fights
- The challenge mode cost is now reduced after 30 attempts
Bug Fixes- Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
- Fixed an issue where players could be on fire in the GTCKTP room
- Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
- Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
- Fixed an issue where the Chest Teleporter could place chests in the incorrect room
- Fixed an issue where launching the game outside of Steam would delete your midgame save
- Removed a Shadow Magician room that was causing soft locks
- Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
- Fixed an issue with the Sixth Chamber not affecting coolness
- Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
- Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
- Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
- Alt-tabbing while watching the DraGun intro will now pause the game
- Fixed a bug where quick restarting from the Pilot's past could load an invalid character
- Blank damage items no longer affect enemies in rooms that have not yet been activated
- Fixed an exploit which allowed repeated use of the Supply Drop item
- Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
- Fixed several localization issues
- Fixed a word wrap issue in Chinese
Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!