Escape Exit: Floor 10
Escape Exit: Floor 10 A Regular Fix and Update
Version
A Regular Fix and Update
Version Date
Dec. 21, 2025
Patch Notes
A Regular Fix and Update
Hello everyone,
I’ve released an update for my game.
[p]This game is the first project I ever made using Unreal Engine. It was created as a way to learn through practice, and after a lot of trial and error, it eventually became a finished product.
After packaging and releasing the game, I closed all related project files and spent time reviewing what I had learned, reflecting on my experience, and studying various features of the engine.[/p][p]After spending some time learning Unreal Engine Blueprints more seriously, I reopened this project and realized just how chaotic the Blueprints had become.
To be honest, they were even more disorganized than the code I used to write in Unity. If I had known about Blueprint Function Libraries back then…
The project had virtually zero extensibility. Every feature was implemented solely to “make it work,” with no consideration for future expansion. As a result, adding just one new anomaly required modifying several small values across at least five different Blueprints, which is frankly hard to believe.[/p][p]The most confusing part was the UI, despite there being only three UI screens in total.
At the time, I clearly didn’t understand how Unreal Engine’s UI system worked. I simply added nodes blindly by following instructions from GPT, which led to issues such as UI states not being preserved when closing and reopening the settings menu.[/p][p]Even so, the number of purchases greatly exceeded my expectations.
At launch, I never imagined that so many people would buy the game, and I was genuinely surprised to see multiple players fully complete the game and obtain the final achievement.
I am deeply grateful to everyone who purchased the game. I love you all.[/p]
Update Notes
[*][p]Rewrote the entire UI logic, restructuring it from a purely functionality-driven implementation into a structure more appropriate for a proper game.[/p]
[*][p]You can now cancel pause and apply settings during gameplay using the ESC key (a very basic feature, honestly).[/p]
[*][p]Volume settings are no longer reset when reopening the settings menu (another very basic feature).[/p]
[*][p]Fixed several system-related bugs.[/p]
[*][p]Moved the previously unclear instructions to the wall inside the elevator.[/p]
[*][p]Anomaly collection progress is now displayed after completing a run, regardless of the situation.[/p]
[*][p]Player movement speed is increased after completing a single run.[/p]
[*][p]The game will no longer mysteriously switch its resolution to 720p when starting the game or after completing it.
I hope this change doesn’t introduce any other strange issues, as I honestly don’t remember why I set the window resolution to 720p at game start in the first place.[/p][*][p]Added a potted plantːlunar2019piginablanketː[/p]