[p]Hey everyone, [/p][p]The holidays are here, and we’ve got a little gift for you! 🎁 [/p][p]We just released a
brand new cozy holiday escape room, playable
solo or with friends. It’s inspired by classic Christmas movies and full of warm lighting, festive details, and that relaxed winter vibe. A short, comfy escape made to be enjoyed together. [/p][p]This room is our
virtual holiday card to all
300,000 of you already escaping in ES2. Thank you! 💌
[/p]
🎄What’s in the Holiday Update:
- [p]A new holiday themed room [/p]
- [p]A new Darkest puzzle[/p]
- [p]New festive outfits[/p]
- [p]A new festive soundtrack[/p]
- [p]100+ new holiday props for the Room Editor, perfect for building your own cozy winter escapes[/p]
🛠️ Room Editor updates
[p]We also shipped a
bunch of fixes and improvements to the Room Editor, focusing on stability and quality of life. The full changelog is available at the end of this post.
[/p][p]And if you’re looking for great community rooms, don’t forget that there’s now a
Build-a-Room Winners category in game, where you can quickly jump into all the winning rooms from our last competition.[/p][p][dynamiclink href="
https://store.steampowered.com/news/app/2879840/view/498340611488743759?l=english"][/dynamiclink][/p]
🎁 Holiday Sale
[p]One more thing before you go.
Escape Simulator is on sale! You can grab
Escape Simulator 1 with 40% off and
Escape Simulator 2 with 20% off, (or both games in a
bundle deal!) which makes it a great last minute gift for friends or family you want to escape with.[/p][p][dynamiclink href="
https://store.steampowered.com/app/2879840/Escape_Simulator_2/"][/dynamiclink][dynamiclink href="
https://store.steampowered.com/app/1435790/Escape_Simulator/"][/dynamiclink][/p][p]Happy holidays, and enjoy escaping together! [/p][p]
- Pine team [/p][p][/p]
Full Changelog v17103:
[p]
Room Editor: [/p]
- [p]Added new Christmas themed props[/p]
- [p]Added a Line connection type option with tweakable settings[/p]
- [p]Fixed Line connection scaling[/p]
- [p]Improved Lua safety by checking 0 index usage when defining array variables[/p]
- [p]Removed the unnecessary “None” option when selecting light cookies or sprite sheet textures for Displays[/p]
- [p]Fixed and cleaned up some prop names[/p]
- [p]Fixed transparent material rendering on Displays[/p]
[p]
Core:[/p]
- [p]Fixed an issue where some custom rooms would fail to load[/p]
- [p]Disabled level saving and drop-in multiplayer on rooms that use Lua scripts to prevent issues[/p]
- [p]Fixed model count jumping when loading custom rooms with custom models[/p]
[p]
Lobby:[/p]
- [p]Fixed custom level collection ordering[/p]
- [p]Improved error messages when failing to join a Steam lobby [/p]