Eternal Card Game

Eternal Card Game Eternal—Squeaky Clean Patch Notes

Version
Eternal—Squeaky Clean Patch Notes
Version Date
Jan. 17, 2024
Links

Patch Notes

Eternal—Squeaky Clean Patch Notes



Greetings, all! This patch brings forth a variety of fixes and improvements, including a few the team tackled based on your reporting (thank you!).

Bug Fixes:


  • Fixed an issue where Stirring Sand didn’t give the opponent a response window and couldn’t be negated
  • Fixed an issue where Camrin’s Sniper Rifle’s Summon didn’t trigger Mastery
  • Fixed an issue where Deeptrail Vanguard would fail to draw the spell that copied it if there were no other spells in void
  • Fixed an issue where the card drawn by Deeptrail Vanguard lost its discard VFX if the Vanguard was silenced
  • Fixed an issue where playing some units with Master Archivist could crash the game
  • Fixed an issue where Cunning Plan did not trigger renown on your sacrificed unit
  • Fixed an issue where units leaving play in response to Fallen Winter’s Devour would be stunned when they returned to play
  • Fixed an issue where Cast Out created a 0/0 sentinel when not amplified
  • Fixed an issue where Display of Creation’s second mode revealed non-attacking Stealth units
  • Fixed an issue where Pilgrim’s Pack would provide only partial stats for one turn when a unit with multiple was transformed
  • Fixed an issue where Bounty Board could pop your own Aegis
  • Fixed an issue where Shadowsea Rising popped Aegis when Aniyah, Master Sleuth should have prevented it
  • Fixed an issue where some relics with Once Per Turn abilities would become exhausted units when transformed into units after being activated
  • Fixed an issue where units with Inscribe and Shift were unable to be played Shifted
  • Fixed an issue where the AI chose poor targets for Pin the Jotun

Improvements:


  • Improved the prompt text when playing Mark power cards
  • Removed an extraneous prompt when casting Defy Authority