Europa Universalis V

Europa Universalis V 1.1.10

Version
1.1.10
Version Date
March 17, 2026
Links

Patch Notes

Hotfix 1.1.10

[p]Checksum: b0ac[/p][p]Date: March 17th, 2026[/p][p]Previous Patch: 1.1.9
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1.1.10 Patch Notes

[p]====================[/p][p][/p][p]——–[/p][p] Economy:[/p]
  • [p]Fixed an issue where buildings could persist at level 0 instead of being properly removed, which could cause the game to enter an infinite loop when a country goes bankrupt.[/p]
[p] Diplomacy:[/p]
  • [p]Fixed an issue where war declarations were incorrectly labeled as independence wars, even when the war's objective had nothing to do with breaking free from an overlord.[/p]
[p] Military:[/p]
  • [p]Fixed a commonly reported bug where military units raised from the population (levies) could remain attached to a population group (pop) even after becoming invalid, causing them to be raised indefinitely and resulting in incorrect troop counts.[/p]
  • [p]Regular (professional standing) units no longer receive an additional +100% combat bonus on top of what levies already get, bringing them more in line with their intended role.[/p]
[p][/p][p][/p][p]——-[/p][p] Map:[/p]
  • [p]Reworked many river connections across Asia, Africa, Oceania, and America to improve and make clearer the spread of Proximity.[/p]
[p][/p][p][/p][p]——[/p][p] Portraits:[/p]
  • [p]Fixed a crash that occurred when hovering over an estate (a social class such as Nobility or Clergy) that had no disenfranchisement data (the process of converting one estate into another).[/p]
  • [p]Fixed characters incorrectly darkening with age; their skin now retains roughly the same brightness but gradually loses saturation over time, as intended.[/p]
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