Dear Pilots,
It's been a while since you’ve heard from us, but we’re breaking the radio silence now. We recharged our batteries over the holidays and we’re ready to tackle the last remaining challenges that lie ahead of us before the full release. Because we had a couple of moving targets on the technical side of things, it was hard for us to announce anything concrete earlier this year.
However, a major task has been completed: we migrated the whole project to Unreal Engine 4.14, which enables us to simultaneously release all upcoming patches and the full version across all current platforms. We’re still waiting for NVidia/Epic to fix the major graphical glitch under Linux, but we will keep you posted on that.
Releasing simultaneously on Steam, GOG, Xbox, and the Windows Store is quite a task, particularly for a small team like us. Plus, we got several parties involved at the same time which makes communication even more challenging. We ask for your understanding if we area little less responsive than usual during our last few Milestones.
With all of that being said, we would now like to give you a sneak peek of what you can look forward to in our next major update, which is not that far away.
Derelict Colonial station wrecks: You will be able to explore the large wrecks of Colonial stations. Some security mechanisms like turrets, laser barriers, sentry drones, and secure doors are still intact. There may also be dangerous plasma discharges that will harm your ship and push it away. As you might have expected, there is a new type of precious loot hidden inside these wrecks…
Enhancements: Enhancements can be found in Colonial station wrecks, and work like runes that can be equipped before a run. Some give small bonuses to various ship stats, while others can change the playing style completely and have both positive and negative effects, e.g. “All enemies and loot are visible on the radar, but alien forces and warships arrive twice as early.”
Ship Colors: Ship colors can be collected just like blueprints by shooting down powerful enemies. Colors can be applied to any ship in the hangar, and you can change the look of the ship’s body and markings. The more colors collected, the more variations possible.
Alternative loadouts: Can be unlocked for each ship by reaching new sectors. There are two additional loadouts for each ship to unlock, changing the starting equipment drastically and thus allowing new playing styles, especially in the beginning of a run.
Gunship balancing: The Front Shield Generator is now available and even exclusive for the Gunship. Furthermore, its armor and energy core recharge rate was increased and a new device slot was added.
Of course, there is much more coming with this update but we'd like to keep some surprises for you.
That's all for now and thanks for bearing with us.
Cheers,
Michael
PS: You can find some fresh screenshots coming along with this news on
Kickstarter.