EVERSPACE

EVERSPACE 1.1.0

Version
1.1.0
Version Date
Aug. 17, 2017
Links

Patch Notes

Patch 1.1.0 - Changelog

We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Here's the complete list of changes:


New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning…" message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away