We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.
Here's the complete list of changes:
New Features- Added Hardcore Mode
- Windows (64bit): Added Joystick and HOTAS support
- Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
- Windows: Added TrackIR support (minimum version 4)
- VR: Added mouse / keyboard support
- Added new languages: Chinese (Traditional), Japanese, Korean
- Added a spectator camera that can be activated during Action Freeze mode
- Added basic colorblind option affecting HUD marker colors
- Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
- Added option to change the screen percentage in non-VR mode
- Added option to toggle Motion Blur
- Added option to toggle Chromatic Aberration
- Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks- Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
- Slightly reduced enemy accuracy on "Hard" difficulty
- Increased HUD visibility when sensors are damaged
- Slightly reduced Okkar Drone burst duration
- Slightly reduced Coil Gun spread
- Destroyed ships no longer deal collision damage while tailspinning
- Show message when fuel limit is reached
- Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
- Increased Temporal Anti-Aliasing sharpness
- Updated tonemapper and color grading to work with UE4.16
- Added a "fully mined" indication sound
- Used a special warning sound for silo missiles
- VR: You can now reset your camera orientation via the gamepad by holding down [Select]
- VR: Decreased the size of the mission markers
- VR: The Oculus Rift mirror window is now undistorted
- VR: Added "aim with headtracking" option to keyboard options menu
- VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
- VR: Enabled monoscopic far field rendering, which should improve performance a bit
- VR: The sensor damage screen effects are now disabled while the player is in a menu
- VR: You can now reset the device orientation during cinematics playback
- VR: Added some missing UI animations
Bugfixes- Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
- Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
- Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
- Fixed Missile Turret device not all stats being displayed
- Fixed thermal beam not being affected by sound fx volume settings
- Fixed wrong Gunship device slot amount showing in perks screen
- Fixed "Scanning…" message occasionally not being removed
- Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
- Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
- Fixed teleporter device wall hack
- VR: Fixed an issue with some HUD widgets still being visible in menus
- VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
- VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
- VR: Fixed the positioning of the aiming assist marker
- VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
- VR: Fixed that the crafting list widget didn't scroll correctly
- VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
- VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
- VR: Fixed a hanger that could occur when resetting the run or game from the options menu
- VR: Fixed invisible health bar of the final boss
- VR: Fixed that you could open the system menu while jumping
- VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away