EVERSPACE

EVERSPACE 1.2.1

Version
1.2.1
Version Date
Nov. 7, 2017
Links

Patch Notes

Patch 1.2.1 - Changelog

We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.

Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow.

Tweaks
  • Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
  • Slightly increased energy consumption and decreased effect of target decelerator
  • Outlaw Snipers can no longer be affected by Mainframe Override
  • Encounters - Removed Sentinel class restriction for Seeker missile battery
  • Encounters - Engine Boosters no longer affect ship steering sensitivity
  • Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
  • Encounters - Randomize Mod now has a higher tendency to yield beneficial values
  • Encounters - Highlight freight containers in Eleks second mission
  • Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
  • Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel

Bugfixes
  • Fixed player wrecks neither having names nor any loot
  • Fixed some base game voice audio missing (accidentally wound up in Encounters package)
  • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
  • Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
  • Fixed flashback videos not correctly fading out when watching and skipping in hangar
  • Fixed G&B freighters sometimes having no loot at all
  • Fixed player drone count not decreasing when destroying player drones with drone disassembler
  • Fixed Drone Disassembler being able to destroy drones that were not targeted
  • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
  • Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
  • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
  • Fixed incorrect display of turret mod values
  • Fixed some mods not working properly on missile turret
  • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
  • Fixed Mine Cluster recharging Okkar Corvette shields
  • Fixed drones occasionally straying too far from drone owner
  • Fixed Sensory Overload enhancement sometimes not uncovering everything
  • Made some minor adjustments in the Polish translation
  • TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
  • Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
  • Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
  • Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
  • Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
  • Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
  • Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
  • Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
  • Encounters - Fixed Coalition spawning in hardcore mode
  • Encounters - Fixed Device Charger not working on active devices other than the first one installed
  • Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
  • Encounters (VR) - Fixed the player camera position in the Colonial Sentinel