Hi Executives,
Today I bring out the invasion update, a revamp of the way stations are attacked.
Troop transports have been removed and replaced with the Gateway facility, each facility comes with a Gateway probe (upgradable to 3) which when flown and docked with another station will open up a spacial fracture between the two allowing instantaneous transport between your base and the theirs (think star gate…but its not a star gate…its a gate way! Cough), it is basically the same as a troop transport only the troops are not on the probe directly but waiting for the gateway to open.
This means that you can send robots and Executrons straight over to the enemy base as long as the Gateway probe is still connected meaning they can join the action very quickly, also means troops can come back through so it is important to monitor this and also raise a forcefield over the gateway if needed by pressing the relevant button. Mechanoids can also use the gateways too.
I hope you will like this update as it really does bring the excitement of space station combat back to the game which was lost when troop transports came pre loaded with troops.
You can of course still use star fighters to fly and dock at stations as well.
The only thing lost is the ability to fly on the troop transport in the back, however this mechanic did not work well over multiplayer as well as troops kept falling out and had all sort of issues with scripting and bugs.
The teleport facility has also been removed but replaced with an Inter-bridge transport system which allows you and your troops to Telebeam between owned stations.
The patch also fixes and improve the following:
- Frames per second increase across the board.
- Improved Z11 combat dynamics so uses more cover base combat.
- Mechanoid direct control has been improved.
- Mechanoids now shoot correctly.
- Shield power on space stations have been increased slightly
- Upgrade tech now loads after save.
- Outposts all now have 2 docking ports.
- A change to the way the AI attacks so will try and find the CEO.
- Battle music now sustained for longer during a battle.
- A bug where you could cheat a little with the ships fracture drive and send them to the wrong system.
The next thing I will be working on is making the Mechanoids easier to produce and add more types as well as adding more things to buy from the trader such as certain tech.
Will also been working on better internal security systems.
As always all your feedback and bug reporting is much appreciated.
Let me know if anything significant has happened on the Mac side if things as I have had to switch from Metal rendering to OpenGL due to shader conflicts.
Hope you have a wonderful Christmas.
Cheers,
Rob