Executive Assault 2

Executive Assault 2 0.432.12

Version
0.432.12
Version Date
April 25, 2019
Links

Patch Notes

EXP Patch notes v0.432.12

Hi Executives,
I would like to present the beginnings of the map editor for you all to try out.

It can be accessed from the main menu and it will generate a seed which can be shared around or saved/loaded from a game creation screen.

Later more control will be added along with the ability to make scenarios.

This update will be going into a special experimental branch and not onto the main one to make sure its all working first as I had to rewrite most of the map generation code to get it working, testing has shown it works in both single and multiplayer but I want to be extra sure.

To access the experimental branch you need to:

[*]Right click on the game in the library and click properties
[*]Click on the betas tab
[*]Type in iloveexecutiveassault and the click check code
[*]Select experimental from the list and the special version should download.
[*]Remember to switch back when the patch comes out officially.

I also wont be giving any instructions on how to use it and want to see how you all get on first and see how intuitive it is.

Also fixed in this patch is:
  • Mechanoids hack bug has been fixed by removing the ability to hack doors, this was never meant to happen and is a game play mechanic to encourage players to bring along bots.
  • Coolant countdown removed from Executron menu.
  • Ships no long continue to shoot outposts which you have just captured.
  • Research bugs have been fixed which caused the design menu to break.
  • Save bug which caused outposts not to spawn correctly has been fixed.
Enjoy and let me know how you get on with it.

Cheers
Rob