Executive Assault 2

Executive Assault 2 0.433.38

Version
0.433.38
Version Date
Dec. 5, 2019
Links

Patch Notes

Version 0.433.38

Hello executives,

Today's patch mainly aims at improving the user experience of the game by updating UI elements and helping to bring the game into line with other RTS game, new features include:

You can now select buildings which will then bring up contextual options and information such as shipyards now all have their own design buttons rather than having to try and remember if that was shipyard 1 or 2. You can also now select mining outposts and construct ships directly there instead of making them at your main base and sending them over.

You can now just click on drones to take control of them now.

Money, Ironite and Time now have their own icons with tool tip information now being correct on all screens.

The research tree has been completely changed to help users understand it better and pick a better suited path with some tech having cheaper sub tech. Also added a new tech level which includes 12 new weapons which helps to make Tech 1 easier to understand.

Outposts no longer have upgrade levels and you simply upgrade your company tech level with money, however capturing an enemies research outpost will still let you upgrade to what ever tech they were on, this is all to help streamline the game.

The repair facility has now become the maintenance facility which will now upgrade ships with that a better version of its currently installed gun as well as repair giving you reason to bring them back to get the latest tech.

The AI's strategic scripts have been improved to take advantage of the new tech and attack better for a more fun game.

Rally points have been added to the game so ships and robots will exit to a particular point (may still need more work)

Can now cancel units under construction and get refunded.

In addition to them the following has been changed/fixed:
  • Factions are now synced over multiplayer
  • Allies are now displayed in blue on the galactic screen
  • Tool tip has been added to the delivery screen
  • Motion blur has been removed due to horrific FPS drops.
  • Can now right click on a building to tell a gateway probe to dock with it.
  • Outpost navigation path has been improved
  • Ship names are now back on the side of ships.
  • AI will attack the bridge again when the force fields are up.
  • Robots should no longer stop following you
  • Pressing 1 and 2 will not longer reset firing rate.
  • AI now uses coolant
  • Spelling mistakes
  • Improved the weapon targeting when direct piloting star ships.
  • Added a new super rare asteroid random encounter which gives you about 2-3 minutes to blow it up before it crashes into the bridge.
  • A docking problem where ships would stop working has been fixed.
  • Expanded the mapseed to include new planets and star systems however this will break all existing seeds, old ones are fixable and I will do a post on how to do this if it has become an issue for anyone, this patch will also break all existing saves.
  • New music has been added.

Thank you for all the bug submissions and ideas, as always if you find anything please let me know by submitting a bug within the game.

As always I will be bug fixing and improving the stability of the game, next on my list I will be improving the ground assault and Executron experience. I will also looking at the possibility of making bigger maps, and finally I am well aware that many of you didn't like the fact that the troop transport was removed (reasons I have stated about 101 times) so I will be looking at bringing back a stable version of it which docks at the docking bay as part of the BlackOps tech I am planning on adding into the game.

Please also join the discord for all the latest information and beta testing.
https://discord.gg/ranDWCU

I hope what ever you are doing this month that you have a great one!

Cheers,
Rob