Hello executives, new patch today and this one is 800mb because I discovered that Catalina and Unity 2018 didn't like each other so I have had to upgrade Unity to version 2019 so Steam thinks its an entirely new build. If you notice something missing then please let me know.
On the plus side upgrading to 2019 has allowed me to access some more fancy graphical features so enjoy a new main menu as well as improving stability and compatibility on macs and should have also improved the frame rate across the board.
New Features
Troop transporter is back
As requested I have brought back the troop transport in a more stable state which docks at the docking bay and can be upgraded, let me know what you think.
Large maps
Maps are now twice as large to help with space battles, plan your strategies and stop the Monolith looking like a whale in a goldfish bowl.
Fog of war
Any systems you dont have any units in are now covered by a fog of war, this allows for new strategies such as spying with probes and even the new spy plant, just sneak it onto a station and you should be able everything thats going on, in later releases the spy plant will be able to interact with enemy station systems, this new feature is optional.
Improved door hacking
The robots running up to the door and trying to pry it open never really worked so now I've rewritten the script and made it easier to see what is going on and also more stable.
Weapon Balances
The torpedo tree weapons damage has been reduced a bit however they now do x3 more damage to buildings, also the long range weapons now do extra damage to shields, this is to encourage full use of the tree and have a more varied army and more interesting strategies.
Fixes and improvements
* Yellow team is now Red so they are easier to spot
* You can now see the health of units you shoot at in FPS mode
* Artillery units now maintain a set distance when attacking other units.
* Speed of ships have increased to help cater for the large system
* Cruisers now take 2 minutes to construct and not 3
* Cheap research times have been reduced from 1:30 to 1 minute.
* Home button now also flashes red if there is an issue
* The first person UI has been updated
* Target health text in drone fighter has been made larger.
* Issue when structure exploded while being repaired has been fixed
* Allies now have the same access as executrons
* Defence platforms can be optionally upgraded via the same defence screen
* Executrons can now order things from the delivery company.
* Damage done by longe range weapons have been increased a little
* Multiplayer sync stability has been improved.
* Coolant warning text will flash up when in Direct control mode.
* AI has been improved
* Clicking on an icon in the galaxy map while in FPS mode no longer breaks the game
* The 3rd person camera on the star fighter is now a bit closer.
* Clicking on robots should display their name correctly
* Cursor issues why flying
* If robots happen to fall out of gateways when they are disconnecting you will now die
* Can no longer break the game when at warp speed and switch the 3rd person camera
* Building panel should vanish now when accessing other menus
* Mining beams shouldn't stretch any more
* Hacking doors should work a bit better
* Gateways navmesh system has been improved to stop units getting stuck
* General doorway unit navigation has been improved.
* Teleport console and cargo console no longer show redundant information
* LOD on weapons have been improved when playing the game on a potato
* Unarmed units on the fabrication screen should no longer show the cost of weapons
* The cost of applying shields to bots is now shown correctly.
* New sound FX for robots
* Secondary bounce on electric weapon now does more damage
* Icon sizes are now larger when zoomed out
* you can now see the health on ships you attack when in pilot mode
* Troop transport info display now fits more text
* AI should no longer construct buildings overlapping
* Robot detection on outposts being destroyed have been improved.
* Attempted to stop robots not being killed when outposts explode
* Made robot pathfinding even more robust
* The design menu should bring up the correct menu for the selected outpost
* Goods show now show text again
* Probe number is no longer hidden
* Warning message added to monolith
* Fixed an issue loading from saves where non of your units would spawn
* When constructing buildings at red alert they will active their defences too
* Fixed a very rare bug where if you are just getting into a vehicle as it was exploding caused the game to crash
* Increased the repair rate on ships and stations
* Larger ships now find it harder to take out fighters.
* Decimal place on DPS is now 0
* Mini guns are now removed to come back as CEO/Executron exclusive
* Randomized Mechanoid feet noise
Thank you all to the experimental testers who help get this patch out, however there might still be some things that we missed. On the Mac it might have reset your settings so I am afraid you'll have to apply them again, however the black screen problem should have been eliminated.
A poll I conducted on the discord recently showed that the next lot of updates should add more content and more things for Executrons to do, I also want to work to improve network stability as this is where most of the bugs happen.
Thank you again for your continued support of the game and if you find an issue please use the in game bug submission form to let me know.
Don't forget to join our discord chat which is usually quite active and lively.
https://discord.gg/ranDWCUCheers,
Rob