Executive Assault 2

Executive Assault 2 0.435.32

Version
0.435.32
Version Date
Sept. 24, 2020
Links

Patch Notes

Version 0.435.32.5

Hi executives, this patch today should help make multiplayer more stable and the game memory leak less along with a few other fixes, it also adds the Invader ship too which helps the Industrial faction land troops onto stations without the need of troop transports and the docking bay.

- [x] Added start game lobby screen
- [x] Can now choose the AI faction
- [x] Can now choose your team colour (wohoo!)
- [x] New Invader ship added and replaces long range ship for Industrial
- [x] Upgraded multiplayer scripts to handle disconnections/intermittent internet connections better.
- [x] Updated Unity.
- [x] Optimised scripts to help improve frame rate.
- [x] More control given to cargo ships
- [x] Cargo ships can now pickup cargo pods
- [x] Leaving system destruction radius increased
- [x] Protestors can now invade any of your star systems and not just the home system
- [x] Crates are now placed onto your back
- [x] An error where base upgrades went past 0 has been fixed
- [x] Trader team should no longer turn black
- [x] Removed telling a cargo ship to goto a system and assigning it to the station there, need to physically specify which station now
- [x] Radius graphics have been altered
- [x] Exit buttons added to all screens if you need to exit such as Executron construction
- [x] Popup messages no longer appear for executrons
- [x] Ai will send ships to help guard its outpost ships if needed
- [x] Can no longer bring up menus using the F keys if in Executron mode
- [x] AI attacking has been tweaked
- [x] Fixed AI doing a bouncing ship between system effect
- [x] Tellinging a docked ship will now make it undock and then move to the destination
- [x] All ships with cargo bays now have maximum capacities.
- [x] Fixed a selling of radioactive waste bug where it would do 100 when you only sold 5
- [x] Fixed a gap in the deflector array wall
- [x] Fixed a gap in the research facility
- [x] Removed _MainTex error from logs
- [x] Fixed docking issue with ships sometimes pausing outside if they come in from the wrong direction
- [x] Missile damage reduced to 100
- [x] Swarm missile reduced to 500
- [x] Number of drones carried on carriers reduced
- [x] Drone health increased
- [x] Sorted out crash if you made a custom map with just 3 systems.

As always improvements are continuous and please submit bugs within the game so that I get a log.
Also this update has changed a few core multiplayer and game scripts so as much as I have tested there might still be some issues.

Cheers,
Rob