Executive Assault 2
Executive Assault 2 0.435.32
Version Date
Sept. 24, 2020
Patch Notes
Version 0.435.32.5
Hi executives, this patch today should help make multiplayer more stable and the game memory leak less along with a few other fixes, it also adds the Invader ship too which helps the Industrial faction land troops onto stations without the need of troop transports and the docking bay.
- [x] Added start game lobby screen
- [x] Can now choose the AI faction
- [x] Can now choose your team colour (wohoo!)
- [x] New Invader ship added and replaces long range ship for Industrial
- [x] Upgraded multiplayer scripts to handle disconnections/intermittent internet connections better.
- [x] Updated Unity.
- [x] Optimised scripts to help improve frame rate.
- [x] More control given to cargo ships
- [x] Cargo ships can now pickup cargo pods
- [x] Leaving system destruction radius increased
- [x] Protestors can now invade any of your star systems and not just the home system
- [x] Crates are now placed onto your back
- [x] An error where base upgrades went past 0 has been fixed
- [x] Trader team should no longer turn black
- [x] Removed telling a cargo ship to goto a system and assigning it to the station there, need to physically specify which station now
- [x] Radius graphics have been altered
- [x] Exit buttons added to all screens if you need to exit such as Executron construction
- [x] Popup messages no longer appear for executrons
- [x] Ai will send ships to help guard its outpost ships if needed
- [x] Can no longer bring up menus using the F keys if in Executron mode
- [x] AI attacking has been tweaked
- [x] Fixed AI doing a bouncing ship between system effect
- [x] Tellinging a docked ship will now make it undock and then move to the destination
- [x] All ships with cargo bays now have maximum capacities.
- [x] Fixed a selling of radioactive waste bug where it would do 100 when you only sold 5
- [x] Fixed a gap in the deflector array wall
- [x] Fixed a gap in the research facility
- [x] Removed _MainTex error from logs
- [x] Fixed docking issue with ships sometimes pausing outside if they come in from the wrong direction
- [x] Missile damage reduced to 100
- [x] Swarm missile reduced to 500
- [x] Number of drones carried on carriers reduced
- [x] Drone health increased
- [x] Sorted out crash if you made a custom map with just 3 systems.
As always improvements are continuous and please submit bugs within the game so that I get a log.
Also this update has changed a few core multiplayer and game scripts so as much as I have tested there might still be some issues.
Cheers,
Rob