The following is now live.
- Fixed issue with cargo ships not dropping off goods at old derelicts
- Dropped cargo now degrades over time
- Mining outposts will only go to red alert if they have enemy units on their station only and not any others in the system
- Large Infestor swarms no longer appear on small asteroid mining bases
- Fixed possible doubling up of structures in loading saves preventing pressure doors from opening.
- Fixed rare issue with mining ships exploding and causing all the UI unit markers to stick in place
- Fixed Industrial AI sometimes not building a full base
- Fixed meteors doing more damage than they should
- Tweaked small defence buildings turrets to not shoot through the walls
- Fuel added to trade routes which include Uranium and Deuterium
- Uranium no longer included as raw material on trade routes
- Closed off corridor at back of small asteroid outpost
- Corridors no longer drain power
Cheers,
Rob