Executive Assault 2

Executive Assault 2 0.719.0

Version
0.719.0
Version Date
June 15, 2021
Links

Patch Notes

Version 0.719.0.0

Hello Executives, this patch fixes various things across the board.

I have removed the nuclear waste gas if you build more than 3 nuclear power stations as based on feedback it was confusing and unpopular, instead I have tweaked the fuel and waste numbers to help prevent the construction of loads of nuclear power stations, the waste gas might come back later as a random event or sabotage (but a lot less deadly).

Features


  • Removed nuclear power limit.
  • Amount of Uranium in asteroids have been reduced to 10000
  • Nuclear power now drains at 10 Uranium per 5 seconds
  • Nuclear waste created every 5 seconds is now 4 instead of 1
  • Added new waste reduction research for industrial
  • Added inventory panel to ships by pressing I
  • Landed ships now have a much better trading panel to interact with the outpost
  • Diplomacy screen now includes trade station in contracts list
  • Added turrets to Executron facility

Fixes


  • Cancelling a unit construction will now refund all resources
  • Internal defence turrets will no longer shoot through ceilings
  • The scroll bar in the manufacturing tab now works
  • Unit design screen on Spaceports now shows the building selected.
  • Lights stay on when teleporting
  • Fixed mining ships having searching for resources error.
  • Reduced amount mined when at trace levels for hulks
  • Fixed reactor processing times in UI
  • Fixed bug where too many Orca ships would spawn
  • Solar efficiency now effects the current system the satellites are in
  • If server looses connection it will attempt to reconnect again or make a new room
  • Fixed research going into negative after a disconnect.
  • Fixed design terminal throwing error
  • Can no longer self destruct while in a warp tunnel
  • Fixed mainframe terminal stuck on boot up text
  • Large asteroid outpost now correctly appears for joining Executrons
  • Nebula spot now correctly vanishes for joining Executrons
  • CEO damage bar now only appears for player CEO
  • Fixed bug which prevented exiting starfighter when landed
  • Fixed bug where after manually taking off you cannot control the starfighter from RTS
  • Fixed Gateway path docking issues on outposts
  • Fixed issue with depositing crates into goods factory
  • Internal turrets will now shoot scout ships
  • Ground weapons fire will now damage starfighters
  • Can now only get into owned ships
  • Mining ships will no longer auto mine asteroid mining outposts
  • Can no longer see global resources when docked at an enemy station.
  • Knockback from space beam weapons have been reduced
  • Removed bug with transport route assign buttons
  • Added loading percentage

Thanks to everyone for the help, plenty more updates, features and content to come.

Cheers,
Rob