Hello Executives, this patch fixes various things across the board.
I have removed the nuclear waste gas if you build more than 3 nuclear power stations as based on feedback it was confusing and unpopular, instead I have tweaked the fuel and waste numbers to help prevent the construction of loads of nuclear power stations, the waste gas might come back later as a random event or sabotage (but a lot less deadly).
Features
- Removed nuclear power limit.
- Amount of Uranium in asteroids have been reduced to 10000
- Nuclear power now drains at 10 Uranium per 5 seconds
- Nuclear waste created every 5 seconds is now 4 instead of 1
- Added new waste reduction research for industrial
- Added inventory panel to ships by pressing I
- Landed ships now have a much better trading panel to interact with the outpost
- Diplomacy screen now includes trade station in contracts list
- Added turrets to Executron facility
Fixes
- Cancelling a unit construction will now refund all resources
- Internal defence turrets will no longer shoot through ceilings
- The scroll bar in the manufacturing tab now works
- Unit design screen on Spaceports now shows the building selected.
- Lights stay on when teleporting
- Fixed mining ships having searching for resources error.
- Reduced amount mined when at trace levels for hulks
- Fixed reactor processing times in UI
- Fixed bug where too many Orca ships would spawn
- Solar efficiency now effects the current system the satellites are in
- If server looses connection it will attempt to reconnect again or make a new room
- Fixed research going into negative after a disconnect.
- Fixed design terminal throwing error
- Can no longer self destruct while in a warp tunnel
- Fixed mainframe terminal stuck on boot up text
- Large asteroid outpost now correctly appears for joining Executrons
- Nebula spot now correctly vanishes for joining Executrons
- CEO damage bar now only appears for player CEO
- Fixed bug which prevented exiting starfighter when landed
- Fixed bug where after manually taking off you cannot control the starfighter from RTS
- Fixed Gateway path docking issues on outposts
- Fixed issue with depositing crates into goods factory
- Internal turrets will now shoot scout ships
- Ground weapons fire will now damage starfighters
- Can now only get into owned ships
- Mining ships will no longer auto mine asteroid mining outposts
- Can no longer see global resources when docked at an enemy station.
- Knockback from space beam weapons have been reduced
- Removed bug with transport route assign buttons
- Added loading percentage
Thanks to everyone for the help, plenty more updates, features and content to come.
Cheers,
Rob